November 5th Bug-Fixing Build and Small ABC Update

I’ve fixed some bugs and also made a small update to the “Alphabet Killer Challenge.” If you’ve played 1980s Mode to death and you’ve been searching for an new challenge to tackle, you might be interested in hearing about it!

To see a list of everything that is fixed or changed in the latest build, scroll down past this cool artwork by Denzel Adobas!

Fixes and Changes

  • Because the game is still in development, certain school subject ranks do not grant benefits. For example, leveling up Chemistry from Rank 1 to Rank 2 doesn’t grant you any new abilities. Certain players believed that this was a bug, and have been reporting the issue to me. To reduce confusion, the game will now clearly communicate whether or not a specific school subject benefit is implemented while displaying the “Rank Up” window after the player has leveled up a specific school subject.
  • From now on, if Ryoba kidnaps any student that wears glasses, that student will not wear their glasses in Ryoba’s basement. This is to prevent issues with glasses clipping through a kidnapped character’s blindfold.
  • Fixed bug that would prevent the game from properly recording the disposal of a character’s corpse if the character had been disposed using the vat of acid in the science club in 1980s Mode.
  • Fixed bug that would allow the player to poison a girl’s bento through her bookbag even if the girl had already removed her bento from her bookbag and was eating it.
  • Removing clothing in the shower building will now automatically remove any masks that the player may be wearing.
  • From now on, the 1989 task book will be gone from 202X, and the 202X task book will be gone from 1980s Mode.
  • Fixed bug that prevented the player from picking up the “cloaking device” in the Alphabet Killer Challenge.
  • Fixed bug that prevented one of the club leaders from having an armband in his student profile picture.
  • Fixed bug that would cause a makeshift knife to float in the air after it had been crafted.

Small Alphabet Killer Challenge Update

The “Alphabet Killer Challenge” is a challenge that tasks the player with killing every student in school in alphabetical order – that’s 79 students who all have to be killed in one day, and all in a specific order.

The challenge is activated by typing “A B C D E F G” while in the protagonist’s bedroom.

(Previously, if the player activated this challenge while in 1980s Mode, they would be tasked with killing all 1989 students in the same order as the 202X students. As of this build, however, activating the “Alphabet Killer Challenge” in 1980s Mode will present you with a list of students arranged in alphabetical order for 1989 rather than 202X.)

To make this task a little easier, I added some tools that the player can find in the Student Council room:

  • A device that jams phone signals
  • Pills that prevent your sanity from going down
  • A fast-moving robot that cleans up blood for you
  • A sci-fi “cloaking device” that makes you turn invisible
  • An object that makes students stand perfectly still for 60 seconds
  • Smoke bombs that prevent students from witnessing you commit murder
  • Stink bombs that cause all characters in the vicinity to immediately run away
  • “Amnesia bombs” that cause all characters in the vicinity to completely forget about any murders they may have witnessed

These tools are not new additions; they’ve been in the game for months now. However, I’ve been thinking about them, and they make the Alphabet Killer Challenge almost trivially easy. They are more like “cheats” than “tools,” really.

With that in mind, I added a new feature to the challenge: a difficulty display. Whenever you grab or activate any of the objects listed above, the difficulty display will updated, and indicate whether or not you’re playing an easy or hard version of the Alphabet Killer Challenge that is aided by cheat objects.

The different difficulty levels are:

  • Nightmare (0 cheat objects used)
  • Extremely Hard (1 cheat objects used)
  • Very Hard (2 cheat objects used)
  • Hard (3 cheat objects used)
  • Normal (4 cheat objects used)
  • Easy (5 cheat objects used)
  • Very Easy (6 cheat objects used)
  • Extremely Easy (7 cheat objects used)
  • Baby (All cheat objects used)

I wonder if anyone will ever be able to complete the challenge on Nightmare difficulty? It would probably be very frustrating, so I understand if nobody is interested in trying that. (The SECOND student you have to kill in the 1980s version of the Alphabet Killer Challenge is a delinquent surrounded by 4 other delinquents!! Good luck with that if you’re not using cheat objects!)

By the way – in both the 1989 and 202X version of the Alphabet Killer Challenge, the first student you have to kill is a girl in the cooking club. This was not intentional; it turned out that way by sheer coincidence. Funny how things turn out that way sometimes!