On July 1st 2015, I released a video titled “Let’s Examine Natsuiro High School“. This was intended to be the first video in a series that would examine numerous games that are comparable to Yandere Simulator, and examine features that could benefit Yandere Simulator. However, I haven’t had the spare time required to make any videos like that. I will probably be limited to one “Let’s Examine” video per year. This year’s video is about the Hitman series!
This video has multiple purposes:
- The first 2 minutes and 25 seconds of the video list all of the differences between Yandere Simulator and Hitman. This serves as an introduction to Yandere Simulator using Hitman as a reference point…and it’s also kind of my rebuttal to anyone who dismisses Yandere Sim with the words “It’s just anime Hitman!”
- Some segments of this video are about features that I won’t be stealing from Hitman (disguises, NPC density, coin-throwing) and other segments are about features or mechanics from Hitman that would make total sense within Yandere Simulator (bringing items from home to school, teachers picking up dangerous objects, a way better interface for the game’s inventory).
- Some segments of this video elaborate on some of my future plans for Yandere Simulator (Challenges, Custom Mode, Random Mode) that I haven’t previously said very much about.
- Hopefully this video will dispel the notion that Yandere Simulator is meant to be a silly and frivolous game; it’s meant to be a genuine stealth game.
Although I invoke the words “game design” very frequently in this video, this video shouldn’t be interpreted as my personal game design manifesto. One of these days, I’d love to make a video about what makes a game “fun”, or what constitutes “good” game design and what constitutes “bad” game design, or the “right” and “wrong” ways to design a video game…but that video will probably have to wait for a long time.
By the way, although the above video might seem like it’s a 13:10 commercial for the latest Hitman game, it’s not actually a sponsored video.
It’s possible that producing sponsored videos might actually provide me with enough income to hire experienced professionals to produce top-quality assets for Yandere Simulator. I might make a video about this topic sometime soon, but at this point in time, I’ve never produced a sponsored video.
What’s Next?
I’m going to add a new feature to Yandere Simulator, and then make a very short video about it. I hope to have this video out tomorrow or the next day. After that, I’ll get back to work on the next elimination method. I was planning to implement the next elimination method by April 15th, but there’s not very much time remaining until the 15th, so it’s possible that I might have to postpone the next elimination method by a few days.
By the way…
In one of my previous videos, I mentioned that I’d be live-streaming Dark Souls 3 on April 12th. I just checked Steam, and it looks like Dark Souls 3 will actually unlock on April 11th! I’m extremely eager to play that game, so I’m going to stream Dark Souls 3 on April 11th at 3:00 PM PST instead of on the 12th. I try to never mention my live-streams on this blog, since I want this blog to be 100% about Yandere Sim, but I decided to mention it this time because the information in my previous video is now incorrect. In case you’re interested, I’ll be streaming to twitch.tv/yanderedev