Info-Chan

Progress Report and New Test Build

There are so many wonderful people volunteering to help out with the game that answering e-mails about Yandere Simulator has…

11 years ago

Sanity in Yandere Sim

It might look like I didn’t get much done over the past two weeks, but that’s primarily because I was…

11 years ago

Gamesnosh Interview

I was lucky enough to score another interview about Yandere Simulator! This time it’s with the UK-based Gamesnosh. http://gamesnosh.com/gamesnosh-interviews-yanderedev-yandere-simulator/ After…

11 years ago

Reputation and NPC Interactions

Happy New Year! If you haven’t seen the Annual Report blog post, check it out! Most of the progress I’ve…

11 years ago

Student Schedules, Behavior Near Senpai, and Passing Time

I decided to work on student schedules; I programmed NPCs to have a predetermined daily routine. To facilitate this, I…

11 years ago

New Cutscene, Environment Art, HUD Design, Cheat Codes, and Polls

UPDATE: This blog post has been updated with a download link! Check out the “Environment Art” section! I’m almost done…

11 years ago

Interactive Map, School Atmosphere, and Intro Cutscene Progress

Interactive Map I’ve begun to design the layout of Yandere Sim’s high school. I’m planning where the classrooms will be,…

11 years ago

Interview with TechRaptor

Yandere Sim is finally starting to get some exposure! TechRaptor asked me for an interview, and I was happy to…

11 years ago

New Cutscene System, New School Uniforms, and New Environment Models

Cut-Scene System I decided to build a cut-scene system so that it’s relatively easy for me to construct cut-scenes. The…

11 years ago

Halloween and DLC

Happy Halloween! This isn’t a normal Yandere Sim update. This is a  Yandere Sim Spooktacular! In other words, this update…

11 years ago

Box Art Parody

(This post has absolutely nothing to do with gameplay; this is just for fun.) The box art for Amnesia: The…

11 years ago

Senpai Customization Concept

I have a vision for how the game should begin. Since the last update, I’ve been working on making that…

11 years ago