There was a really annoying bug in the previous build. I wanted to fix this bug and upload a new build immediately, but it would be weird to upload a new build just to fix ONE bug, so I decided to throw in a few other fixes and additions…and now it’s ready!
Aside from the new build, I also have some other stuff to show you, too! Scroll down past this beautiful illustration by yuri0 to check it all out!
Click the text that says “Continue Reading” to see to see a list of everything that is new in this build, and some other things, as well!
Fixes, Changes, and Additions
Yandere-kun Experiment
One of the above lines may have caught your attention. Yes, that’s right, now you can play as Yandere-kun! …well, sort of. This is more like an experiment to see how feasible it would be to add him to the game at this stage of development. He is still using many female animations and female voiced lines, but swapping to a male character model was not as difficult as it was expected to be, and giving him male standing/walking/running animations was pretty easy, too. This isn’t the “Beta Version” or even the “Alpha Version” of Yandere-kun; it’s just an experiment…but maybe you’ll have some fun with it.
At first, he was really, really buggy…
…but now things are much better! I swear!
(By the way, his current hairstyle is not final. Hopefully, the next build will have a better hairstyle for him!)
Nemesis Artwork
This might sound kind of random, but I want to share some Nemesis fan art with you. As you know, Nemesis’ hairstyle changed a few months ago, but before that happened, some artists made really outstanding artwork of Nemesis wearing her original hairstyle. I don’t want their artwork to go to waste, so I’ll showcase it here, in this final farewell to Nemesis’ original hairstyle.
This extremely beautiful illustration from Tsubasa Kumiho looks like it came right out of a manga! Wow – it’s amazing!! I absolutely love it!!
This incredible image from GuyWithTeaCup looks like it’s a promotional poster for a live-action Yandere Simulator film! I’m not actually sure if it’s CG, or if it’s a heavily edited photograph, but it looks amazing!
This gorgeous-yet-tragic artwork from lilithenisha depicts Yandere-chan just moments before she is killed by her Nemesis. Poor Yandere-chan! Then again, she did have it coming…
This drawing from Chasedoodlesshit shows us a Nemesis who seems to be showing very subtle signs that she is pleased with how events are unfolding. She must be very close to eliminating her prey!
This illustration from Akage Boi is chilling to me, because Nemesis is walking calmly even though her body is covered in cuts, as though no amount of pain could possibly distract her from her mission. Gives me goosebumps!
This image from Everydayturkey depicts the exact moment when Nemesis acquired her new hairstyle. Funny!
This artwork from Ralunix proves that Nemesis can still look cool even with her new hairstyle – and also gives her a very nice new accessory, too!
This drawing from shirodroid is hilarious to me! …but you might not get the joke unless you’ve played Resident Evil 3…
Yandere Clicker Update
On April 16th, 2014, I created a silly little game called Yandere Clicker and uploaded it to Kongregate. Yesterday, I received a e-mail from Kongregate telling me that Firefox would stop supporting the Unity Web Player on March 7th. The solution was to convert the game from a Web Player game to a WebGL game.
This seemed like a good time to familiarize myself with the process of porting a game from Unity 4 to Unity 5, so I gave it a shot. It went very smoothly (much more smoothly than the times when I’ve attempted to port Yandere Simulator from Unity 4 to 5) and the conversion from Web Player to WebGL went smoothly, as well. The entire process only took about 30 minutes; all in all, it was a very nice little learning experience!
I also took this opportunity to make a few minor additions to the game’s graphics; Yandere-chan now wears her trademark black stockings, Senpai’s hair and eyes are now black, the characters’ hair and clothing have some nice new shaders, anti-aliasing has been enabled…and you can now press the “<” and “>” keys to control Yandere-chan’s bust size.
Yandere Clicker is an extremely simple game that is probably only fun for about 5 minutes before it gets boring…but if you ever wanted to play it with better graphics and bust size control, now you can!
“Clicker” games have come a long way since 2014. I would really, REALLY love to make a Yandere Clicker 2, with tons of improvements over the original…but I’ve pledged to dedicate my time exclusively to Osana until she’s finished, so that’s what I’m going to do.
Thanks for taking the time to read this post! I hope that there was at least one thing that interested you!
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