Hello!
In the latest build of the game, a new rival has been added to Ayano’s gameplay mode: It’s Amai Odayaka, the president of the Cooking Club!
While you’re downloading the latest build, please read this blog post in its entirety. There’s a lot I’d like to say about Amai; I’d like to let you know what to expect, what not to expect, and what to expect coming in the future.
To read everything I have to say about Amai, scroll down past this adorable colored sketch of Amai by omious1!
This build contains a lot of new content for you to explore and experience! It took a lot of work, which you can find documented here.
If you’d like to see all of the new content that has been added to the game with this update, you’ll have to…
(…and probably a handful of other things I’ve forgotten about.)
Phew!! That’s a lot of new content!! But, with that said, I should let you know something else:
The version of Amai that I am releasing today is not 100% complete; her week is missing two things that I consider to be essential for every rival: voice acting and unique animations for every event/cutscene.
“Why didn’t you postpone the release of Amai until you had voice actors and animations, then?”
I don’t know how long it will take to find suitable voice actors. I’m not sure if it’s something that will only take a couple of weeks, or if it’s going to be a long process that will take months. I didn’t want to postpone Amai indefinitely while spending an unknown length of time searching for voice actors, so I decided to release her in her current state: “As complete as she can be at this point in time, while the game is without voice actors.”
Aside from the lack of voice acting and new animations, there are a handful of other things that I predict I’ll receive feedback on. I would like to acknowledge those things and discuss my plans for how to address them in the future:
Recycled 1980s Mode “Bookbag” Feature
The process for learning Amai’s likes/dislikes (and what traits she is attracted to) is the same process used for the 1980s Mode rivals: you snoop through her bookbag and read diary and magazines. I can easily understand why players may dislike this aspect of Amai’s week; if a new rival re-uses old functionality, it feels like the game isn’t gaining cool new content, and leaves the impression that every new rival added to the game is going to recycle the same mechanics, and thus feel identical to one another. (Also, the habit of keeping a private diary is extremely uncommon in modern day.)
So, I’d like to let you know that I’m completely open to the idea of replacing/improving this feature in the future. The easiest alternative is to keep the “snoop through belongings” feature, but replace the diary with something more appropriate for the time period – a tablet. But, if the snooping mechanic itself is boring, and most players want to see it replaced entirely, then some kind of new “learn the rival’s likes and dislikes” mechanic can be introduced. (Just keep in mind that, if you want new gameplay mechanics for ALL rivals, the development time of each rival will be extended.)
Recycled Expulsion Process
The process for expelling Amai from school is the same process used for the 1980s Mode rivals: report her to the guidance counselor alcohol, cheating, cigarettes, condoms, and theft. To be honest, I don’t really find this process very fun or enjoyable; just tedious. However, I couldn’t think of a clever way to re-design the expulsion system…until just a few days ago.
I realized that, instead of framing your rival for breaking school rules, it would be far more interesting to frame your rival for bad behavior related specifically to her identity. Amai is a cook, so maybe the player could frame her for stealing cooking utensils from school, frame her for getting students sick by mishandling food, frame her for making a mess in the Home Ec room and not cleaning it, etc. I haven’t come up with a list of 5 interesting ways to frame a cooking-themed character, but once I do, I think I’ll replace the current expulsion method with one that is far more interesting.
Students Sitting and Reading in Hallways
Another aspect of 1980s Mode that has been transplanted directly into Amai’s week is my method for positioning students around school to ensure that the current rival is always within sight of at least one character as she goes about her daily routine: they are sitting in chairs and reading books in hallways.
I can easily see how a lot of people might consider this to be boring and uncreative. For example, it would be much more interesting if artists were sketching, musicians were practicing on their instruments, etc, instead of everyone just sitting and reading. However, there are a lot of characters – such as the cooking club, drama club, occult club, etc – for whom it’s quite difficult to imagine a sensible activity for them to be performing at any arbitrary place in the school environment. This is a problem that can be solved, but it’ll take some time and thought to come up with the best solution.
No Amai Schemes
The “Schemes” feature was one of the most complex, difficult, and time-consuming features that I’ve ever implemented…but I don’t ever see anyone using it or talking about it. I may have to accept the fact that the feature isn’t fun or helpful. Because of the apparent lack of interest in the Schemes feature, I decided not to create Schemes for Amai’s week. The player cannot contact Info-chan and ask her for a step-by-step walkthrough on how to perform various elimination methods on Amai.
However…maybe I’m wrong. Perhaps there are actually tons of players who rely on the Schemes feature, and use it a lot. If this in the case, then I’d absolutely consider taking the time to implement a set of Schemes for each of Amai’s eliminations. (But, it would be a pretty time-consuming endeavor…so, I’d only want to do it if a lot of people consider the Schemes feature to be essential.)
Missing Title Screen Functionality
After you eliminate Osana, she appears on the title screen, and her appearance reflects the specific way you eliminated her. If you drowned her, her head will be in the fountain. If you burned her alive, she will appear as a charred corpse.
However, this functionality doesn’t exist for Amai. After you’ve eliminated her, you won’t see her appear on the title screen in the manner that you eliminated her. I’m sorry about this! It’s something I’d like to add in the future, but I’d need assistance from an animation-capable volunteer in order to accomplish it.
“Didn’t you say that you were going to charge money for the game after implementing Amai?“
Yeah, I did. However, it wouldn’t feel right to charge money for Amai in her current state. I won’t truly be proud of what I’ve created until she is fully voiced and has unique animations for every cutscene and event. I can’t sell something that I’m not satisfied with, so I’ve chosen to keep Yandere Simulator as a free product for now.
(A big reason why I wanted to work on Amai at this point in time is because I wanted to conclusively determine exactly how much I can do with my current resources, and whether or not I would be satisfied with the results. I accomplished my goal – learning how far I can develop a rival before I need outside help to improve her further – so I’m releasing what I created.)
“So, when will Yandere Simulator become a paid product?”
Maybe I’ll start charging money for the game after I am 100% satisfied with Amai’s week; once I’ve addressed all of the issues described above. Or, maybe I won’t charge money for the game until after Kizana is 100% finished and released. I’m not sure. I haven’t decided yet. I guess we’ll just have to wait and see.
I think that the future of the game’s development will look like this:
New Rival > Inter-Rival Period > New Rival > Inter-Rival Period > New Rival
In each “inter-rival period”, I will make additions / changes / fixes / improvements to the game.
February 1st to May 1st was a “New Rival” period, during which I primarily focused on adding a new rival to the game. Now that Amai has been released, we have just entered an “Inter-Rival Period.” Some examples of tasks that might get completed during this inter-rival period are:
Related to Amai
Unrelated to Amai
(Please note that, just because something is written above, this doesn’t mean it’s 100% guaranteed to get into the game during the current inter-rival period. Some of those things might wait until the inter-rival period between Hanako and Megami, or might never get into the game at all.)
Aside from the addition of Amai, this build also contains a bunch of other improvements and fixes that I wanted to make to the game:
A couple of things were removed from the game in the latest update:
It’s difficult to explain, but these things just didn’t feel “right” anymore.
Whenever a huge update introduces a massive amount of new content to the game and significantly changes dozens of scripts, there is always an unintended side effect: a lot of new bugs are created. Over the past few days, I played through Amai’s week exhaustively and fixed absolutely every bug, error, or “janky” thing that I could find, but it’s possible that a few problems might have slipped past my notice.
If you encounter any bugs in this initial release of Amai, simply report them to me and I’ll fix them and release a new build as soon as I can!
Thank you for following the development of Yandere Simulator!
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