Whoops! A new bug was introduced in the previous build. It was a particularly inconvenient one, so I’ve uploaded a new build where that issue is fixed.
To read about everything else that was improved or fixed in the latest build, scroll down past this gorgeous illustration by suzu_UwU__1106!
Previously, a lot of the game’s screens were not displaying PlayStation buttons when the player plugged in a PlayStation controller. I’ve gone through some of the game’s most commonly-accessed screens and updated them to display PlayStation buttons if the game detects that a PlayStation controller is in use. However, I’m not finished with the process yet, so if you play the current build, you may find some screens that still don’t display PlayStation buttons yet. I’ll finish the process in a future update. Until then, please be patient and understand that if you’re playing with a PlayStation controller, some screens simply won’t display PlayStation buttons just yet.
With all of that said…I’ve realized something. The game displays keyboard buttons by default, so whenever you load into a scene, the scene will automatically display keyboard buttons, even if the previous scene acknowledged the fact that the player was using a specific type of gamepad and not a keyboard. In a future build, I’ll try to set up a system that makes the game remember what type of gamepad is in use and updates button prompts accordingly right at the first frame of the new scene being loaded.
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