EDIT: There was a critical problem in the August 15th build – it was impossible to receive Tasks from students. A new build has been uploaded with this bug fixed.
Hello!
I’m sorry – today’s build is not a huge build with a major new feature; it’s mostly about bug fixes and quality-of-life improvements.
As you can tell from scrolling down and reading the most recent blog posts, most of my time over the past 2 weeks was spent fixing the various issues that were discovered in the game after the “Big August Update.” This didn’t leave me with very much time to work on anything huge or exciting, so today’s update is rather tame. I’m hoping that this build of the game is extremely stable, so that the next 2 weeks can be spent focusing on “Pre-Crowdfunding Checklist” tasks and not on bug fixes.
To read of list of everything that was added, changed, fixed, or improved over the past 2 weeks, please scroll down past this gorgeous artwork of Ryoba and Jokichi drawn by Aya_0w0__, where the “yandere and victim” dynamic has been flipped!
The Biology Lab – one of the only rooms in school that was completely empty – is now furnished with props!
Currently, no aspect of the room features any sort of functionality, but off the top of my head, I can quickly think of three utilities for this room:
Implementing the “freeze to death” feature could be as simple as, “If a student is following the player and is close enough to the freezer door, a button prompt will appear. If the player presses the button, an animation plays where the player shoves the victim into the freezer, locks the door behind them, and presses a button to lower the temperature to fatal levels.” However, that sounds a bit too easy. Should the player have to meet some criteria before this action becomes unlocked? Obtaining the Faculty ID card to gain the ability to open the door, raising their Physical Education stat high enough to overpower the other student, and raising their Biology level high enough to know the correct temperature to set the room to? I haven’t decided the specifics yet.
To implement the “grow poisonous plants” feature, I would have to figure out how the player would obtain the seeds necessary to grow plants with extreme properties. The two ideas that come to mind are allowing the player to order the seeds online, and allowing the player to obtain chemicals from the Science Club. If I decide to go down that second route, then “access to exotic substances that can change the properties of plants” would probably become a Science Club benefit.
I also have an idea in mind regarding that peculiar-looking moving plant…but it might be considered too silly and goofy to include in the game.
As of now, there is only one other room remaining in the game that lacks props – and it’s adjacent to the Biology Lab. It’s the “English Classroom,” which I’ve decided to turn into a “Foreign Studies” room, instead. A modeler has been making fantastic progress on it, and I’m eagerly anticipating the last few models necessary to implement the room!
Previously, only a a few of the game’s scenes would actually display PlayStation button prompts if the game detected that the player was using a PlayStation controller. However, absolutely every scene in the game should now be displaying PlayStation button prompts if the game detects that the player is using a PlayStation controller.
If you play the game with a PlayStation controller plugged in, and you find absolutely any scene in the game where a PlayStation button prompt is NOT displaying when it should be, please e-mail me a bug report! (It would help to put “sony” and “bug” in the title of the e-mail, to help me sort them more easily.)
Whenever the latest build contains a major bug, I try to release a new build as soon as possible, usually within 24 hours. However, I am planning to take a day off soon (it’s either going to be August 15th or August 16th) so if there are any major bugs in this build, there is a possibility that a bug-fixing build won’t come out until August 17th or 18th.
If you don’t like the possibility of downloading a buggy build of the game and having to wait 2~3 days for a fix, then you might want to wait a few days before you consider updating Yandere Simulator.
…oh, you’re curious to know why I’m taking a day off? Well, it’s because Genshin Impact is getting a major update soon, and I really want to play it!
Whether or not I take the day off on the 15th or the 16th is dependent on the exact hour that the update is released. If it’s released late into nighttime on the 15th, I won’t have much time to play it, so in that case, I’ll just wait until the 16th to play it.
I’m not sure whether I’ll play it on the 15th or the 16th, but when I do, I’ll be streaming it on my Twitch channel! You’re welcome to come by! (When Inazuma came out, I think I played Genshin Impact for 13 hours straight – so there will probably be a large window of time for you to come say hello!)
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