Hi! Got a new build for ya.
To read a list of everything that was added / changed / fixed / improved in the latest build, scroll down past this awesome artwork of Amai by Arrrinyan!
I love this “2D illustration made of multiple layers cut and pasted on top of each other” look, since it’s 2D and 3D at the same time! So cool!
Amai’s Monday Morning “Talk with Uekiya” event now has voice acting for Uekiya!
Also, the Friday Lunchtime “Taro reacts to Amai’s social media page” event now has animation and voice acting – both the default version and the sabotaged version!
In addition to Uekiya and Taro, another character also got voice lines this week: Reiichi.
That’s right; all 11 of Reiichi’s lines are now voiced!
Now that Ken and Reiichi are voiced, I think I’m going to start looking for someone to voice Daisaku and Joze. If at all possible, I would strongly prefer if Joze’s voice actor is a native speaker of Brazilian Portuguese, instead of someone doing an impression. We’ll see if I can make it happen.
In the past, you might have noticed that the game’s title screen changed in various ways based on the player’s actions during gameplay. If the player committed a murder, Ayano would be splattered with tons of blood on the title screen. If School Atmosphere dropped beneath 50%, the title screen would become dark with spooky music. I’ve decided to change the way that it works:
From now on, instead of only acknowledging >50% or <50% School Atmosphere, the “darkness” of the title screen will reflect the exact amount of School Atmosphere. 100%, 69%, 42%, 13%, 0%, etc, all look different.
Also, the amount of blood on Ayano will depend on how exactly many murders you’ve committed. If you’ve only performed 1 murder, you’ll only see a tiny sprinkle of blood on Ayano. If you’ve performed 10 murders, you’ll see the maximum amount of blood splattered all over Ayano.
It’s a subtle change, and many people might not even notice it, but I still think it’s an improvement!
Whenever Osana interacts with Taro, a “Spy” button prompt appears nearby, which puts Ayano into a “peeking around corner” animation and positions the camera closer to the two characters having the interaction so that the player can see the event unfold closely without actually moving the protagonist close enough to arouse attention.
During Amai’s week, the “Spy” feature was available for Amai’s morning interactions with Senpai, but was not available for any of Amai’s other events. I thought that this was a horrible shame, because a lot of Amai’s animations are 10/10 in quality, and the player had no way to view them up close. I decided to fix that:
As of now, the following Amai events have a “Spy” button prompt, allowing the player to watch the events from a camera angle much closer to the characters:
Monday
Tuesday
(Not Amai’s apron event, because she walks between multiple rooms in that event.)
Wednesday
(Not Senpai’s cooking event, since there are no unique animations to see in that event.)
Thursday
(Not either one of Amai’s Fudge events, because those events don’t involve any unique animations.)
Friday
That’s 19 in total! This list might get updated in the future, if any of Amai’s remaining events get unique animations.
(Actually, I just realized that voice lines / animations were never created for Amai’s “Decorate a cake” event, heh heh, whoopsie…)
By the way, the Spy feature needed to be updated significantly to accommodate some of these events. For example:
It has become extremely easy to predict what kind of comments I’m going to see in the comment section, so I want to address something ahead of time.
“Nooooo! I’m so mad that you worked on the Spy feature instead of working on Kizana! Stop working on unnecessary features that nobody asked for! You’ll do ANYTHING but work on Kizana!”
Look, man…we really need to have a talk.
I do not consider anything I work on to be “unnecessary.” If I choose to work on something, that means it’s part of my vision for the game. That automatically makes it “necessary.” Definitionally.
Consider this:
Whether you want it or not, whether you asked for it or not, *I* need the Spy feature to exist.
I’m not going to begin working on Kizana until after I’ve uploaded some YouTube videos, and I can’t make those videos without the Spy feature.
In other words, the act of putting the Spy feature into the game was progress towards implementing Kizana.
It was not “unnecessary.”
Also, there’s something else that I really need to tell you.
A significant number of people contacted me and asked me to add the “Spy” feature to Amai’s events.
Just because you didn’t ask for a feature, that doesn’t mean that nobody asked for it.
Please consider the fact that you’re not the most important person in the world, and that the universe doesn’t revolve around you.
Alright, with that out of the way…
My current goal is to “Improve Amai’s Week.” That’s a bit vague, so I’ll be more specific. I have two objectives: Add voice lines and unique animations to all of Amai’s events, and make a series of gameplay improvements to Amai’s week.
As of this build, all of Amai’s “Interact with Senpai” events now have voice lines and unique animations. (There are a handful of Amai events that don’t have animations – like the event where Amai talks to Uekiya – and a few events that are missing voices lines – Like Amai’s “Sew an Apron” and “Decorate a Cake” events – but those events are not super high priority. The only events that I think absolutely require animations and voice lines are the “Interact with Senpai” events and the “Confession” cutscene.)
All of the voice acting required for Amai’s confession cutscene has been recorded! I’m currently waiting for the animations to be finished. The animator has stated that they should definitely be completed in time for the August 15th build.
As for the “Series of Gameplay Improvements,” I’ve completed around 12 out of 15 improvements I wanted to make to Amai’s week. (I’m saying “around” because every time I completed a task, I deleted it from my to-do list, and I don’t fully remember every item from the list.) Only about three tasks remain. (I’m saying “about” because I might suddenly remember something I forgot to add to the list, or think of a really good improvement that needs to be added to the list. Alternatively, I might decide “Mehhhhh, this isn’t important” and make the list shorter.)
One of those improvements is to add “Schemes” to Amai’s week. That’s going to be tricky. Some eliminations apply to all rivals, and some eliminations – like Befriend/Betray – are rival-specific. I’m going to need to update the Schemes menu so that it knows that some Schemes apply to all rivals, and other Schemes need to be hidden/revealed based on whose week it currently is. That’s gonna be difficult. Then, I’ll have to actually create Amai’s Schemes, one by one. At this point in time, I’m not prepared to offer a meaningful estimate for how long this task is going to take me. I forget how long it took me to create all of Osana’s Schemes…but I know that it took longer than a week.
After Amai’s confession has voice acting and animations, and after I’ve finished making those final 2~3 improvements I want to make to Amai’s week, I’ll consider the goal of “Improve Amai’s Week” to be complete, and then I’ll advance to my next goal: Return to YouTube with a series of videos showing off everything that was added to the game since 1980s Mode.
Exciting stuff!
Rainebeau drew Ayano Aishi as a Genshin Impact character!
I love it!!!!!
Hello! If you’ve been reading this blog for a looooong time, you might remember the fact that I was interviewed…
Hey! Got a new build for you today! To read a list of everything that was added / changed /…
Hi! I’m just gonna let you know right away that this is primarily a bug-fixing build; no new Amai content,…
1 year ago today, I uploaded a new build that I called “The Medium Amai Update” – it wasn’t big…
Hello! I have a new build for you today! To read a list of everything that was added or changed…
Hello! I’ve prepared a new build for you. But, before I present you with a changelog listing out all of…