Sorry for the delay! The new build is finally ready.
To read a list of everything that was added/changed/fixed/improved in the latest update – complete with videos and screenshots of the new features! – please scroll down past this artwork by @theamoraceleste:
For years, the game’s intro animation began with this camera shot:
This looks really bad. You can see individual polygons on the hands, the texture is obviously mirrored, and the “animation” – if you can even call it that – is just moving in a straight line directly from one pose to another pose. Yikes. It looks very, “The developer doesn’t care at all, and only bothered to put in the bare minimum amount of effort.” So, I decided it was time for a change:
Ahhhhh, much better! A smoother model, a unique texture for both hands, and an animation that looks far more natural! Huge improvement, in my opinion!
Amai now has a unique suicide cutscene (complete with voice lines for Amai’s mother) instead of simply being a duplicate of Osana’s suicide cutscene.
I don’t want to jumpscare you with morbid visuals that you don’t want to see, so I’ll post a screenshot that only hints at the content of the cutscene:
…and if you want to see it in clearer detail, you’ll just have to play the game!
This is the first step towards giving all rivals a unique suicide cutscene, instead of duplicating Osana’s cutscene 10 times.
Info-chan’s voice lines have been replaced with lines recorded by a new actress. Also, Info-chan now has voice lines when telling Ayano about Kizana!
If you notice that some of Info-chan’s lines seem louder/quieter than the preceding/subsequent lines, don’t worry about it too much – I fully intend to address that in a future update.
When Amai boils water for her Thursday post-Cleaning Time event, there is now a “heat distortion” effect over the cooking pot that Amai uses to boil water! The effect also appears over the pot of water that Ayano boils in the post-Amai cutscene.
You might be thinking, “Huh?? What?? Why does this matter?? Who cares??”
Well, think about the hands in the intro animation. The old hands looked cheap, low-effort, and like I just didn’t care at all. The new hands look high-quality, and are a much better reflection of how committed I am to giving you a high-quality product.
Yeah, shimmering air isn’t absolutely mandatory, but it says, “this developer cares about making his game look good,” rather than, “this developer does the bare minimum.” Some of these adjustments are important to me; a personal goal that means a lot to me, even if it doesn’t mean much to you.
Plus, in a game that involves fire as a gameplay mechanic (murdering students by setting them on fire, burning evidence with the incinerator or kiln, an event about a rival Moeko lighting a fire in a trash can, etc) I think it makes sense to invest a bit of time into creating and implementing a heat distortion effect.
Pose Mode allows you to lock a student in place and make them play any animation of your choosing. However, Yandere Simulator contains a massive number of animations – over 760! – and searching for a specific animation in that giant list can be a real headache.
Recently, a fan of the game created a mod that adds a “search bar” to Pose Mode, allowing you to filter animations by name. This mod blew my mind!
If someone had come to me and requested a feature like that, I would have said, “No!! I won’t do that!! Do you have any idea how difficult and time-consuming that would be?! I refuse!!” But, after seeing a fan mod it into the game, I had absolutely no excuse. “If a fan can do it, then I should be able to do it, too!”
So, last night, I added a search bar to Pose Mode:
It was tricky, but wasn’t anywhere near as hard as I assumed it would be. I bet that a lot of other frequently-requested quality-of-life improvements are also not as difficult as I imagine them being – so, maybe more improvements like this will come to the game in the near future!
Sometimes, a 3D artist who contributed to Yandere Simulator in the past will contact me and ask me to remove their work from the game. The reasons for this can be varied; for example, sometimes they don’t feel proud of their old work from 10~11 years ago, feel that it doesn’t represent their ability anymore, and want it gone. When I get requests like this, I honor the wishes of the artist who is asking me to remove their work, and replace their models and/or textures with new ones.
As a result of a recent “please remove my ancient work” request, the following models have been replaced with new models:
More assets will be replaced in a future update, as well.
If you’re thinking, “I miss one of the old assets! I preferred the way it looked!” don’t panic too much. The exact appearance of an asset can always be tweaked until it feels right.
In addition to the above assets, another part of the game that has been replaced is…the entirety of the Cooking Club! This isn’t a bad thing, though, because I’m actually really thrilled with how the Cooking Club’s new models look! Take a peek:
Before you scroll down to the comment section and write a comment saying something like, “We don’t want a new Cooking Club! We want a new rival!” Please keep in mind that I didn’t choose to replace the Cooking Club or any of the other models that got replaced today; I was obligated to by a former volunteer.
I don’t wake up in the morning and say, “Ahhhhh, what a beautiful morning! Today, my top priority will be to replace a texture from 10 years ago!” Rather, I wake up desperately hoping that I will be able to get through the day without someone creating new problems for me that suck away time that I could have spent making progress towards my goals. However, that is rarely the case.
Often, the tasks I work on don’t represent my priorities; they represent my obligations. Please keep this in mind before writing nasty comments below.
Earlier this year, I upgraded to the latest version of Unity. This brought numerous benefits, but an unfortunate side-effect occurred: the game stopped automatically remapping AZERTY input into QWERTY input, meaning that the game stopped being compatible with AZERTY keyboards. This appears to be happening at the level of the game engine itself; and is not something I can fix by ticking a checkbox or anything like that. (I already tried, and it didn’t work…)
Well, I’ve been informed of a workaround that will permit you to play Yandere Simulator as intended on an AZERTY keyboard:
Now, when you play Yandere Simulator, your keyboard will automatically switch your Z, A, and Q inputs into W, Q, and A inputs!
When you’re ready to stop playing Yandere Simulator and revert your keyboard input back to normal, press the F1 key on your keyboard.
Amai’s bake sale table is using the wrong texture. Please don’t bother to report this bug. I already know about it. It’ll be fixed in the next build.
Today’s bottom-of-the-blog-post fan create spotlight goes to this video by the incredible hatluk, who has been modding the game in all kinds of crazy-impressive ways for 4 years now!
This guide explains the most common modern workflow for modding Yandere Simulator: install PoseMod first, then add mods that are…
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