UPDATED APRIL 17th 1:00 AM
The latest build of the game can be downloaded here. However, please don’t just ignore the rest of the blog post…I’ve written some important stuff down below.
The biggest additions to the game this week are male students, and a Senpai that finally walks around like a normal student! What does this mean for gameplay? Well…
I fixed a lot of bugs and added a new feature during the first week of April. Here’s what I got done within the past week:
APRIL 15th 3:30 AM UPDATE:
APRIL 15th 8:00 PM UPDATE:
April 17th 1:00 AM UPDATE:
Does it seem like I didn’t get much done over the last 2-week period, compared to most two-week periods? Well…
Rate of Progress
Unfortunately, I wasn’t able to make as much progress with the game as I wanted to over the past two weeks. Ever since the game got a huge boost in publicity, a large chunk of my time has eaten up by answering e-mails and comments about the game, so recently, I haven’t had much free time to actually work on the game.
It’s really important to me to interact with the fans, so I read every e-mail / tweet / blog comment that I get, and I try to respond to every inquiry. However, this takes up a ridiculous amount of time; now that there are so many comments to respond to and questions to answer, my productivity has been reduced to a mere fraction of what it was in previous months.
Regrettably, about 90% of the messages that I read are asking questions that I’ve already answered, reporting “bugs” that aren’t actually bugs, or making suggestions that I’ve already shot down countless times.
If I ignored the fans completely, I’d get a lot more work done and make a lot more progress. However, I don’t want to ignore the fans! So, to make things easier for me, please don’t ask questions that I’ve already answered dozens of times, please don’t write unhelpful bug reports, and try not to suggest features that don’t suit the game, or are far outside the scope of a one-man indie game.
Remember: Every minute I spend answering a question on the blog is a minute I’m not spending developing the game. As a result, you can speed up the game’s development by not asking me questions.
Fortunately, not all of the messages I get are unproductive. Over the past few weeks, I’ve received countless e-mails from very talented people who are generously volunteering to help with Yandere Simulator’s development. I’ve been speaking with 3D modellers, 3D animators, 2D character artists, sound designers, musicians, voice actors, and even singers. This is both a blessing and a curse; I’m blessed to be in contact with so many talented individuals who want to help me out, but answering so many e-mails means that I only have one or two hours left in the day to actually work on Yandere Simulator.
So, even though I don’t have very much new content to show off this week, please don’t think that the game’s progress is slowing down. I’m starting to amass some REALLY cool 3D assets that I can’t wait to plug into the game, but they require a bit more polish until they’re ready to actually show off. You’ll start to see some really cool stuff in the coming weeks, as the new volunteers send me all kinds of awesome things for the game.
As always, thanks for your interest in Yandere Simulator’s development!
This guide shows how to enable the Linux development environment on ChromeOS, install Wine (a Windows compatibility layer), and run…
This guide explains the most common modern workflow for modding Yandere Simulator: install PoseMod first, then add mods that are…
This setup works best when Yandere Simulator and PoseMod live in the same dedicated folder. Using the ZIP version of…
Customize your Yandere Simulator experience with this extensive collection of skins and textures. From playing as rivals to fun themed…
Beyond the standard rival and skin mods, the Yandere Simulator community has created some truly unique and "miscellaneous" experiences. From…
Rival Mods are among the most sought-after modifications for Yandere Simulator, allowing players to implement the 10 official rivals before…