Well, well, well! It’s finally here; the long-awaited June 1st build. You can grab it from the Downloads page!
The highlight of this build is a new way to eliminate your rivals. As always, I’ve prepared a video that explains and demonstrates the newest elimination method:
It’s finally possible to eliminate your rival without ruining her life or killing anyone! If you become sympathetic towards any of the rivals, now you’ll be able to eliminate her without harming her at all.
Kokona is the “test dummy” rival, so it’s easy to make her give up on Senpai; she only exists for testing and demonstrating features. The other girls probably won’t be willing to give up on Senpai so easily. After you have earned a girl’s trust and respect, she might give you a “challenge” of some kind, in order to make you “prove” that you are the most worthy girl for Senpai.
Here’s a full list of everything that is different in the latest build of the game:
Friendship and Betrayal
Other Additions
Bug Fixes
Hey!! Wait!! Where’s the other stuff?!
If you’ve been following this blog for the past 17 days, you may have gotten hyped for a bunch of features that you expected to be in this build, and you may be surprised to learn that those features aren’t actually in this build. So, what happened? I’ll explain:
The May 15th build was delayed because I had to wait for an animator to create some animations for the befriend/betray cut-scene. I said that, while I was waiting for those animations to arrive, I’d pass the time by adding other features to the game. However, the animations arrived much sooner than expected, so I didn’t have as much time as I thought I’d have to add other features. It took me several days to fully implement the cut-scene, followed by several more days of hunting for bugs, fixing bugs, and adding polish to the build. For example, I spent the majority of today fixing bugs with the new woodchipper instead of adding new features to the game. (Trust me, you would have gotten pretty frustrated if you had tried to use the woodchipper before I fixed those bugs.) After all that time had passed, there was simply no time remaining to add any other new content to the game.
You can’t bury corpses yet, you can’t wear a raincoat yet, you can’t summon a Stand yet, etc. I never meant to imply that those features were actually going to be included in the June 1st build; I just wanted to assure people that the game’s development hadn’t come to a halt, and show off all of the awesome things that would be implemented soon.
Didn’t you say that you’d be releasing a launcher on June 1st? Where’s the launcher?
I’m sorry! I decided that the game’s launcher and the game’s official website should both be launched to the public at the same time, because the launcher links to the game’s website. On the plus side, the website will be ready very soon!
What’s next?
Here’s what I can tell you about the next 30 days:
As always, thank you for following the development of Yandere Simulator!
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