Each of the videos I uploaded over the past 3 days were about the current state of the demo – but now that I’m done talking about that, I’m ready to start discussing my plans for the future. Specifically, how exactly will all of Yandere Sim’s rivals differ from Osana? How will the school change over the 10-week period that the game takes place in? How will the gameplay change in each of those weeks? In this video, I talk all about it!
I’m also releasing a new build today! It took a while to upload, but it’s now available from all of the usual sources!
Click “Continue Reading” to see a list of everything that has changed!
Bounties
There is now an additional way to earn Info Points; by completing a “Bounty”. Every day, Info-chan will seek a photograph of a specific event occuring at school. If you send her the photo that she desires, you will recieve a whopping 50 Info Points!
For now, there is only one bounty available. In the future, there should be a new bounty every day.
Demo Checklist
There is now a “Demo Checklist” accessible from the title screen. This is the evolution of the “Challenges Menu” that was accessible from the Calendar screen for several years.
The majority of the items on this checklist are related to elimination methods, but there are also a handful of “just for fun” items, too.
I am fairly confident that it should be possible to unlock each of the items on the checklist, but if you find something on the list that can’t be unlocked, please let me know! (Please note that you cannot unlock Demo Checklist items if you are using debug commands. No cheating allowed!)
Schedule Screen
There is now a “Schedule” screen that is accessed from the pause menu. This screen lists all of the events that will be occurring in school throughout the day.
Whenever an event is occurring somewhere at school, a text message from Info-chan will pop up at the bottom-right corner of the screen. Opening this text message will display the Schedule screen, with the current event highlighted. You can disable these text messages from the Schedule Screen if you don’t want to see them.
These “Hint Available” text messages from Info-chan are also being used for another purpose, as well…
Revamped Tutorial System
Previously, whenever the player entered a circumstance that would benefit from an explanation, gameplay would automatically pause, and a tutorial window would appear onscreen. This was universally considered to be very annoying, so now we’re doing things differently.
From now on, when the player enters a “tutorial circumstance”, a “Hint Available” text message from Info-chan will pop up, giving the player the option of viewing the tutorial if they wish to, rather than forcing the player to abruptly view tutorials against their will.
On that note…most people didn’t bother to read the tutorial windows because they had too much text, so from now on, whenever the player voluntarily presses the button that summons a tutorial window, they will see a short sentence instead of several long paragraphs. They can press a “More Info” button to read more thorough text, if they wish to.
Revamped Social Interactions
The “Compliment” feature has been completely replaced with a new feature – “Socialize”. If you walk up to a student and choose the “Socialize” option, you will see a grid of subjects to talk about.
You can make a positive statement or a negative statement. The goal is to make a positive statement about something that the student likes, or a negative statement about something that the student dislikes.
If you have already learned some of that student’s likes/dislikes, little green and red icons will appear on the grid, making it very obvious what you should speak positively/negatively about.
Additionally, this new conversation system is also used for gossiping. For example:
Kuu Dere loves reading. If you tell Kuu Dere that Osana hates reading, Kuu Dere will think less of Osana and contribute to the spread of rumors about her, which will damage Osana’s reputation.
The act of raising your reputation and damaging your rival’s reputation is no longer limited to simply mashing the “Compliment” and “Gossip” buttons; you now actually have to know the likes and dislikes of the person you’re speaking to in order to socialize with them effectively!
In most cases, a student’s likes/dislikes will be obvious. For example, everyone in the Cooking Club loves cooking. In other cases, you can learn a student’s likes/dislikes by befriending them, asking them to follow you, and then walking around school with them. As you pass by certain rooms, the student who is following you will express their opinion about the room that you’re passing by.
Oh, by the way – previously, all “Conversation Topics” had to be unlocked one-by-one, by walking past relevant locations at school. (For example, “Cooking” would not become a conversation topic until you walked past the Cooking Club). I’ve decided that this was a stupid idea; Yandere-chan obviously didn’t go her entire life completely oblivious to basic topics of conversation such as “Cooking”. So, from now on, all conversation topics are unlocked from the start of the game.
Amai Challenge
After watching the cutscene where Senpai meets Amai, you will now see a new option at the bottom of the Calendar screen – “Amai Challenge”. Activating this challenge allows you to experience one day of Week 2, Amai’s week. Here are the circumstances during the Amai Challenge:
Your objective on this day is to kill Amai and dispose of her body without anyone ever alarming anyone. If any student becomes alarmed by anything for any reason, you will fail the challenge. You can press the “~” key to instantly restart the challenge. There is no reward for completing the challenge; I just want to observe what techniques people use to tackle this challenge, and see how many people can complete it.
Fixes, Changes, Additions
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