Last night, I had the pleasure of speaking to an actual Japanese high school teacher about high school life in Japan. I met him in a chatroom a year ago, but I never thought of asking him for details until last night. Here is some of the information that I gained from him. Please note that some of it may be exclusive to the particular Japanese high school that he works at.
First, I’ll start off with a time-table:
If we want to go full school simulation, then the game would follow a schedule exactly like this one.
In some Japanese high schools, the students stay in one classroom, and the teachers change classes. This would mean that the 10-minute gaps between classes are not playable sequences where you can walk around the school. This would mean that the only time you’re able to walk around the school is for 60 minutes before classes begin, 35 minutes during lunchtime, 15 minutes during clean-up time, and 135 minutes after school.
If we choose to set this game in a school where the students have to change classes during those 10-minute gaps, then there are potentially 6 more opportunities to walk around the school, but for much shorter periods of time.
Which would you prefer? Would you prefer ten or more opportunities to walk around the school throughout the day? Or would you prefer four chances to walk around the school? Do you think it would be best if the player is only allowed to walk around the school during club time, since that is the longest period of time that students can freely wander around the school?
I was also sure to ask him what is suspicious and what isn’t suspicious to see a student doing.
Other details:
He also pointed out another important detail. These are middle-school outfits:
And these are high-school outfits:
Oops!
So, what do you think this information should mean for the game? What time(s) of day do you think the gameplay should take place? Should the player be allowed to take every possible opportunity between classes to set up traps, steal things, conceal and move weaponry, and socially sabotage their classmates? Or should the player be given a small number of opportunities to move around for a long period of time, such as the lunch time-frame and the club activity time-frame?
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