I feel bad for making this blog post, because my previous blog post was a pretty important one, and now I’m pushing it down the page, robbing it of visibility. Before I discuss the new build, I want to remind you that I’m going to be posting concept art on my Patreon for 30 days in a row! If that sounds interesting to you, click the link to learn about it!
With that out of the way, time to discuss this new build…
A lot of people were reporting a problem: They were not able to use the sewing machine in the Sewing Room to make a bikini or a scarf. I think I know what the problem was; the “make a bikini” button prompt and the “make a scarf” button prompt were extremely close to one another, which made it very difficult to select the one you actually wanted. (Well, I suspect that was the cause for about 50% of the bug reports. As for the other 50%, I think that many players didn’t realize that if you want to sew the bikini, you have to walk over to the fabric rack and grab some fabric first…)
Because more than half of the bug reports I was receiving were about this one singular issue, it was worth it to upload a new build way ahead of schedule just to solve this one issue, since it was clearly impacting a lot of people. With that said, this build also contains a lot of other changes, as well. To read a list of everything that was changed in the latest build, scroll down past this adorable artwork by blue nori snow!
When a student is following you, a timer appears above their head. When this timer runs out, the student stops following you.
The original plan was to limit the player to one “Follow Me” per day – if you ask the same student to follow you twice, they would refuse. After playtesting, this seemed like it was too strict, too harsh, and would just frustrate players. So, I decided to allow the player to ask for the “Follow Me” favor an infinite number of times.
However, this meant that the timer became absolutely pointless. Why have a timer at all, if the player can just ask a student to keep following them an infinite number of times, whenever the timer runs out?
Should the timer be removed entirely? No! If you tell someone “Follow Me” and then you don’t actually lead them anywhere important, they should get bored and leave after a while. It makes sense to have a timer representing a person’s patience and willingness to put up with you, if you’re wasting their time.
I want to implement this feature as originally intended – only one “Follow Me” allowed per day – but first, I would need to find the right “balance” for the timer feature. Here’s what I’ve come up with:
From now on, the timer will fall by 1% per second when you’re moving, but will accelerate to 10% per second when you’re standing still.
Once you ask a student to follow you, you have 140 seconds to lead them somewhere. That should be enough time to reach anywhere in school. However, if you ever stand perfectly still and don’t go anywhere, the student will start getting bored really fast, so you can’t afford to waste any time.
If people agree with this system, then that’s how it’ll go into the game when the Follow Me feature becomes a once-a-day feature rather than an infinite feature.
“YandereDev, YandereDev! There’s a bug that prevents you from being able to complete Tasks! The steps are…”
A lot of people have reported this bug, but no matter how many times I repeat those steps, I cannot replicate this bug. For me, the Task system is working perfectly. If I return to school the following day, I can still perform and turn in the completed Task.
The fact that many people have reported the bug tells me that it is a real, actual, genuine, valid bug…but the fact that I can’t replicate the bug tells me that, so far, nobody has actually provided me with valid steps for causing the bug to happen.
I’d love to fix the bug, but I’m still waiting for someone to actually discover the set of actions that must be performed to consistently make the bug happen. After like a dozen attempts to get this bug to happen, it is simply not happening for me, so I can’t investigate it or fix it. If you find the exact process that triggers the bug, though, then please let me know.
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