While I was working on my latest video, I got a lot of bug reports and new assets. I wanted to take care of them as I received them, but if I did that, then my video’s production would have moved at a snail’s pace. So, I had to put all of those tasks aside and save them until after the video was completed.
After uploading the video, I finally got the opportunity to start working on all of the tasks that had piled up. And as of today, I’ve finally finished getting through them all!
Most of the changes in the latest build are just bug fixes and aesthetic changes, but it’s important to me to make sure that the latest version of Yandere Simulator is as stable as possible, because there might be a large gap of time between this build and the next. That’s because my next task will be to do what I talked about in my most recent video – demonstrating my ability to put 10 rivals into the game in a timely fashion. How do I intend to do that? Well, I still want to keep my plans a secret for now, but I think a lot of people are going to enjoy what I have planned.
In the meantime, you can read a list of the latest changes by scroll down beneath this super badass artwork of Ayano’s Light Music Club costume, drawn by Johaui!
Fixes, Changes, Additions
Titan Mode Update
The “Titan Mode” easter egg is one of the game’s oldest easter eggs (perhaps THE oldest?) and is a part of the game’s legacy and identity. However, it lacked any sort of cool functionality, like most of the easter eggs that came after it. So, aside from its initial shock value, it didn’t provide a lot of fun. I recently finished watching Attack on Titan season 4, which re-awakened the AoT fanboy that was hibernating inside of me, so I decided to update the Titan Mode easter egg a bit. Here are the changes:
I strongly recommend using a gamepad for this one! I predict that trying to attack titans while flying around in three dimensions will be difficult with mouse+keyboard.
Of course, since it’s just a silly little easter egg for fun, the gameplay isn’t as refined as what you’d find in an official Attack on Titan game, but I’m still pretty happy with how it turned out. It’s always really satisfying when you envision something in your mind, then make it become a reality.
After hearing about the Titan Mode update, you might be thinking, “YandereDev! You just released a video about all the problems that resulted from getting side-tracked during development, and now you’re telling us you just spent your time updating an old easter egg?!” But, please, relax. This is probably the last time I’ll add or edit an easter egg for a long while. Now that I’ve gotten it out of my system, I feel ready to turn my attention to that “Putting 10 rivals into the game in a timely fashion” plan that I mentioned at the end of my next video. In fact, let me say a few words about that:
What’s Next?
I am super eager to jump straight into the development of that “10 rivals” surprise I talked about recently. However, there are still a handful of minor improvements I want to make to the game. If I don’t make those improvements now, then they’ll have to wait until after the “10 rivals” thing is in the game. It’s a little difficult to predict exactly how long that will actually take, so I feel like I should take care of those minor improvements sooner rather than later.
An audio engineer provided me with a ton of sound effects to include in the game, but I never took the time to add them because they always felt like a lower priority than gamepay-related tasks. Players have asked for a bunch of quality-of-life improvements that I strongly agree with. I planned to give each member of the Martial Arts Club a task, but haven’t done it yet because I’ve had a hard time finding the perfect voice actors for the characters. Just a bunch of miscellaneous stuff that has been on my to-do list for a long time.
As of now, my plan is to release just one more build, and then launch myself entirely into the “10 rivals” task. While working on the “10 rivals” feature, I probably won’t be able to release any new builds until the feature is complete, since I wouldn’t want people to see it half-finished or try to leak/spoil things. So, there might be a long gap between the next build and the one that comes after it. However, that wait will definitely be worth it.
I hope you’re going to love what I have planned! Thank you for your patience, and thank you for following the development of Yandere Simulator!
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