Categories: DevBlog

May 3rd Bug-Fixing Build

There was one extremely noticeable bug in the previous build (it was reported over 50 times…) so I’ve prepared a new build with that problem resolved, along with a bunch of other issues, as well.

I’m not done, though – I plan to release another bug-fixing build soon, but I’m still releasing one tonight anyway, since I really don’t want anyone to have to real with the super-noticeable bug that the previous build had.

To read a list of everything that was improved or fixed in the latest build, please scroll down past this adorable artwork of the Cooking Club by eeennnnenen!

Improvements

  • When the player sends a student to distract another student, the distracting student will stop and back off if they see that the other student is in the middle of an event. However, the game did not explain this to the player, leaving many players feeling confused when a distracting student suddenly stopped and walked away from the student they were supposed to be distracting. From now on, the game will display a notification onscreen to inform the player of the reason why a student has stopped distracting another student.
  • The delinquent beat-em-up minigame FINALLY has a “walking sideways” animation. Now, when the characters move sideways, they actually perform a “walking sideways” animation instead of a “walking forwards” animation. Wow!! Incredible, right?!
  • Adjusted the colors of the 202X Cooking Club’s kerchiefs to match their aprons.
  • Ryoba’s “fixing broken toy” animation has been improved.

Fixes

  • If the player successfully sabotaged Amai’s Friday interaction with Senpai, Ayano’s phone texture would permanently change to Amai’s phone texture. This bug has been fixed.
  • If the player picked up the plate of food that appears as part of Amai’s Task and then immediately dropped it, it would float in midair. This bug has been fixed.
  • If the player was on the other side of the school, far from any ongoing Amai event, the subtitles for that event would appear onscreen. This bug has been fixed.
  • In the previous build, the Custom Mode menu was broken, preventing the player from starting a new Custom Mode save. Sorry about that! This bug has been fixed.
  • When Senpai performed his “purchasing soda from vending machine” event on Monday of Week 2, he actually grew a few inches taller. This bug has been fixed.
  • Even though there aren’t any Schemes for Week 2, it was possible to enter the Schemes menu from the Schedule menu. This bug has been fixed.
  • There were a few places where the name “Ryoba” appeared instead of “Ayano” on the 202X Week Select screen. This bug has been fixed.
  • After Horuda Puresu started drawing, her notebook would hover in front of her for the rest of the day. This bug has been fixed.
  • Due to a bug, it became impossible to matchmake any rival in 1980s Mode after Week 2. This bug has been fixed.
  • Added collision boxes to a few places in the Amai stealth mission environment that lacked any collision.

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