Categories: DevBlog

May Preview #11

The next build still isn’t ready yet. I’m sorry! To make up for it, I’ll give you a small preview of an upcoming feature. But, in order for you to understand this feature, I’ll have to describe an aspect of an indie game that came out in 2013…

Have you ever heard of a game called Long Live the Queen? It’s a game about raising a young princess into the type of queen you want her to be. You can raise her to be gentle, raise her to be tyrannical, or even make her become a magical girl! Nope, I’m not kidding. I was pretty obsessed with this game for a few weeks in 2013!

I found it to be very challenging, because there were numerous ways the protagonist could get killed over the course of the game. Each death was accompanied by a cute little graphic depicting your poor dead princess. Those illustrations were so adorable that I couldn’t resist putting something similar into Yandere Sim!

Yandere Simulator is going to have “Challenges”, which are sort of like Xbox Achievements or PlayStation Trophies. Each challenge won’t come with a description, but will instead be represented by a silhouette. Here’s an example:

The “reward” for completing a challenge is the ability to view the Challenge icon in full color:

Yandere Simulator takes place over a period of 10 weeks; a new rival girl appears every week. Some Challenges will only be available during a specific week of gameplay. You can find out which Challenges are currently available at the Calendar screen that appears after the protagonist goes to sleep / before she wakes up:

None of these Challenges are actually active or being tracked by the game right now, but the Challenge screen gives you a peek at what’s to come in the future.

Yandere Simulator’s Challenge icons are illustrated by a talented artist who goes by the name of Bakki. I’m super thrilled with the work that Bakki has done on the Challenge icons! Unfortunately, it’s far too soon to show you all of the wonderful artwork he has made for Yandere Sim; your reward for completing Challenges is to see Bakki’s illustrations, so I definitely shouldn’t “spoil” them with a blog post.

However, I am willing to show you the “silhouette” versions of some Challenge icons that have not yet been added to the game. You can click the image below to be taken to a gallery of Challenge icons that will be added to the game soon. Can you figure out how each Challenge will be completed, based on silhouette alone?

How many Challenges will there be in the final game? I’m not sure, but I plan to implement as many as possible to give the game tons of replay value!

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