Categories: DevBlog

May Preview #16

The build meant for May 15th has been postponed until June 1st. I promised that I would post previews of cool upcoming content for every day that the build was delayed. I’ve been doing that for over 2 weeks now! I’m almost done, but I still have today and tomorrow until we hit June 1st, so here’s the second-to-last preview…

This preview involves the school’s faculty room. You see, the faculty room will play a role in several different aspects of the game:

  1. Teachers will pick up dangerous objects and bring them to the faculty room, so if you drop a knife with your fingerprints on it, you’ll have to steal it from the faculty room in order to dispose of the evidence you’re leaving behind.
  2. Teachers’ schedules will partially consist of walking between classrooms and the Faculty Room, so knowing the location of the faculty room will provide you with knowledge of where to expect teachers.
  3. Extremely important items (like keys that will allow you to access tranquilizer, poison, or acid) will be located in the faculty room, guarded by teachers during most of the day.
  4. Any screams heard within earshot of the faculty room will cause the teachers to go investigate, so causing trouble near the faculty room will be especially dangerous.
  5. When class is not in session, students with the “Teacher’s Pets” personality will run directly to the faculty room in order to report something.

Because the faculty room will be such an important location, I prioritized the creation of the props that will populate the room. The volunteer tasked with modelling the room’s props recently completed his task! You can check out 11 screenshots of his work below. Click here to see high resolution renders!

It’s hard to find the right way to say this, but…WOW! I’m extremely happy with how these models turned out!

The amount of detail in each model is astounding! The scribbles on the notepad, the text on the phone’s screen, the little labels on the filing cabinet, the sheer variety of book covers, the fact that each desk has a different arrangement of props…this blows my mind!

This volunteer has done some really outstanding work! He really went the extra mile with every prop he created. Even the smallest prop received loving attention to detail! These models will be shown to other volunteers as examples of the art style that I’m aiming for, and the level of quality that I aspire to with Yandere Simulator. I’m very honored to be able to include these models in the game!

The volunteer has asked to remain anonymous, so for now, all I’m going to say is that this guy got it just right.

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