5/4 12:15 AM PST EDIT: Wow, my latest video project took a looooot longer than expected! It’s almost finished, though. I’ll upload the first part later today, and the second part tomorrow. I’m very sorry for the long wait!
5/2 7:10 PM PST EDIT: Part 1 is finished. It’s 13 minutes and 45 seconds long! I could upload it right now…but I feel like I shouldn’t upload Part 1 unless I can guarantee that Part 2 will be ready within 24 hours of Part 1’s release. So, I’m going to work on Part 2 and release Part 1 once I feel certain that Part 2 is almost finished. I’m sorry for the wait!
5/1 9:15 PM PST EDIT: Sorry, the video definitely won’t be coming out tonight. It’s now pretty much guaranteed to be a two-part video. Part 1 will either be released on May 2nd or May 3rd.
4/30 11:15 PM PST EDIT: I forgot to mention something! I updated this blog post as soon as I remembered. If the game has been crashing for you when trying to load the school environment, please scroll down to the bottom of this post to read some important information that should help solve the problem.
Hi! My next YouTube video isn’t quite ready yet. It’ll take another 24~48 hours to prepare. It’s turning out to be a really long video…it might actually be split into two parts.
I don’t want to keep you waiting any longer for an update, so I’m going to upload a new build now and upload the new video(s) later.
To see a list of everything that is new, fixed, or changed in the latest build of the game, scroll down beneath this breath-takingly beautiful artwork by Haokkui!
Wow – that is such a gorgeous illustration! I really love it! Click here for a full-size, 23 megabyte version. The artist also produced another drawing that is just as beautiful, if not even more so; you can check it out here!
This build actually contains around 32 differences from the previous build. This might actually be the longest changelog I’ve ever written! Click “Continue Reading” if you’d like to see it.
Fixes, Changes, Additions
Osana Progress?
You’d probably like to hear an update on Osana. Actually, I’d like to write an entire blog post about that exact subject. I think it’s important to do it soon, but I think that getting a new video out in a timely fashion is even higher in priority. So I’ll work on the video now, and write up an Osana-focused blog post sometime afterwards.
Thank you for following the development of Yandere Simulator!
EDIT: Oops! I forgot to mention something really important…
Potential Fix for Crashing Problems
Recently, I’ve been receiving a lot of reports that the game will sometimes crash when leaving or entering the school map. The crash logs all say the same thing; the game is taking up too much RAM, causing the user’s computer to run out of available memory. The game’s models, animations, and audio don’t take up very much memory…but all of the textures in the school scene take up more than a gigabyte of RAM.
In short, the problem is that the game contains a very high number of high-resolution images, which eats up all of your computer’s available memory. The solution is to lower the file size of these images by lowering their resolution. Unfortunately, shrinking the textures would have a strong negative impact on the visual quality of the game.
Each player’s computer is different; some players have a lot of RAM in their computers, and aren’t encountering any crashes at all. Shrinking the textures would help out the users who are experiencing crashes, but this would be unfair for the users who are NOT experiencing crashes. So, I’ve decided to give players the option of lowering the texture resolutions. The users who are experiencing crashes will have a fix, and the users who don’t experience crashes won’t have to look at low-res textures.
This option is available here, in the game’s launch window:
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