Categories: DevBlog

New Cutscene System, New School Uniforms, and New Environment Models

Cut-Scene System

I decided to build a cut-scene system so that it’s relatively easy for me to construct cut-scenes. The result is this video, which chronologically occurs after Yandere-chan’s dream:

I’m not very proud of this video. To be honest, I think that this cut-scene looks like garbage. The animations are all placeholders, and some of the models are missing textures. It looks extremely amateurish; there were early PS2 games with better-looking cut-scenes than this!

On the plus side, the cut-scene system is a success; it works perfectly, and it’s very easy for me to tell cameras, characters, and props when and where to move. When I finally have polished animations and fully-textured models, I should be able to put together some nice impressive cut-scenes using the system I’ve built.

Perceptive readers may have already noticed the new feature that briefly appeared in the above video:

School Uniforms

At the beginning of the game, Yandere-chan rushes to her closet and grabs her school uniform. The player decides what uniform comes out of her closet,  which determines the outfit that Yandere-chan and all of the other female students at school will be wearing. The player can choose to dress her like a middle schooler, a high schooler, or just put her into a totally unrealistic costume just for fun. I think that the “just-for-fun” costumes should have to be unlocked before they can be worn. What kind of high school uniforms are you hoping to see Yandere-chan wearing?

New Environment Models

I purchased some high school environment models from the Unity Asset Store and dropped Yandere-chan into them.

It’s great to finally see Yandere-chan in a fully-modelled, fully-textured high school environment!

However, I’m not really happy with these assets. The textures don’t match the anime-style aesthetic of the character models I’ve been using so far. The 3D models have a sensible polygon count, but they’re scaled to strange sizes, so it’s difficult to construct an environment using these models. These models might help me to rapidly build a simple prototype environment that looks better than a bunch of white cubes, but eventually I’ll need to ask a 3D modeller for environment models that are custom-made to my exact needs.

On the subject of the game’s environment, I’ve begun to research Japanese high schools and learn more about their layouts and designs. I found some blueprints for real Japanese high schools, but they are all labeled in Japanese, so they’re not easy for me to use. I’m going to check out a few different games that feature Japanese high schools (Persona 4, primarily) and learn about all of the different rooms typically found in a Japanese high school, and how they are laid out in real life. By the next update, I may be able to present the schematics for Yandere-chan’s high school.

I mostly spent the last two weeks working on the cut-scene system and researching Japanese high schools, so I didn’t make any progress with gameplay this time. I’m sorry! Hopefully, this update isn’t too disappointing.

I usually only post one update every two weeks, but this time I’ve made three posts over the past two weeks! In case you missed them, please check out the box art parody post and the DLC post.

If you’re the type of person who cares about this sort of thing, I finally made a Twitter account. I’m not sure if I’ll actually be using it very often, but it’s there if you’re interested.

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