There is a frustrating bug within the Unity editor that really slows down my progress a lot. I want to try upgrading the game from Unity 2019 to Unity 2020 to see if the bug has been fixed in the latest version of Unity. However, this would be pretty risky, because if there is anything in the game’s code that is incompatible with Unity 2020, I’ll have to spend a lot of time refactoring scripts and fixing bugs until the game is finally able to run again.
Upgrading to Unity 2020 might take a few hours, or it might take a few days…but, either way, before attempting the upgrade, I wanted to finish the stuff I was working on, and upload a new build. So, here it is!
To see a list of everything that is fixed or changed in the latest build, scroll past this video of Yandere Simulator running on a 1974 television set by Per Mateo!
Before I uploaded the 1980s Mode announcement trailer to YouTube, I wanted to put the trailer onto a VHS tape, put it into a VCR, film the trailer playing on an 1980s TV set, and then upload my recording of the trailer playing on the TV.
It would have been a time-consuming process, so I ultimately decided against doing it…that’s why I think it’s really cool to see Yandere Sim playing on a 1974 TV; it’s pretty close to the idea I had for the 1980s Mode trailer!
Fixes and Changes
There were a few bugs in the previous build that were *very* easy for the average player to stumble across.…
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