Categories: DevBlog

November 15th Progress Report

Hi!

After releasing the Osana demo, I received a tremendous amount of feedback from players. A lot of people were very pleased with the demo, but I also got some very valuable feedback from players who had identified all types of flaws and problems with the game. I compiled a big list of every issue that people had with the demo, and committed to addressing each problem. After 2.5 months, I’m proud to say that I think I’ve finally finished addressing every major complaint that I heard about the demo!

The act of improving the demo involved more than just bug fixes and quality-of-life improvements; it also required certain features to be entirely re-worked, and completely new features to be added to the game. In fact, the demo has changed so much, I feel like it has evolved into a completely new experience from the original release! I’m so pleased with the current version of the demo that I’d like to make a YouTube video discussing the various ways that player feedback directly changed and improved the game!

In addition to talking about the ways that the demo has evolved, there are also some other topics I’d like to discuss in my upcoming video…such as, “How will Amai be different from Osana?” I always prefer to communicate things visually when possible, so I took the time to implement a playable scenario involving Amai, meant to demonstrate how Amai’s week will be much different from Osana’s week:

I usually release new builds on the 1st and 15th days of every month, but in this case, I’m not releasing a new build until I’ve finished my next YouTube video. There many different topics that I’d like to discuss, so it may take me longer than usual to produce the video. In fact, depending on how things turn out, I may even decide to split it up into two videos!

To see a preview of some of the new game mechanics that will be featured in the next build, click Continue Reading!

I’m not going to type out huge paragraphs of text to explain what’s going on in these screenshots; I’ll be covering them in my next video, and most of them should be self-explanatory, anyway:

I’m very eager to quickly move out of this phase of the game’s development, so I’ll be working full-steam on my upcoming video(s) for the next few days. I hope I’ll be able to upload soon, but I anticipate that it might take a little longer than usual, since there is a looooot of ground to cover.

Thank you for following the development of Yandere Simulator!

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