New build! Several new features and improvements, and 46 bug fixes! The checklist of remaining tasks is always getting smaller every day!
To read a list of everything that was added / changed / improved / fixed in the latest build, scroll down past this incredibly well-made video by ReubenThePig080! It’s very impressive how well he captured the look-and-feel of an Ace Attorney games, specifically the “Dance of Deduction” sequences from the Great Ace Attorney titles:
Mini Map
Occasionally, fans have suggested the idea of adding a minimap to the game. I’ve considered it many times, but I’ve always been hesitant to try including it into the game, because I was concerned that it could have a negative impact on the framerate.
Now that we have reached the “experiment with various ideas to see if it improves the game before the crowdfunding campaign” phase of development, I’ve decided to finally give that minimap concept a try. The result?
Hey, it works! And, while testing it, I don’t notice any significant effect on the framerate! Neato!
Obviously, the current placement doesn’t represent the final space it would occupy on the screen; I only put it there for testing. If it becomes a permanent addition to the game, I would move it into the corner of the screen, and put the reputation bar along the right side of it, like this:
I’m not sure whether or not the new minimap creates any new bugs, so for now, it’s one of those “you-have-to-mash-a-key-ten-times-to-activate-it-for-testing” type of features. In this case, it’s the “I” key. In the latest build, press the “I” key 10 times in order to activate the minimap feature.
It doesn’t really match the look-and-feel of the rest of the UI, though, does it? It might look more appropriate if it was pink. So, if you press the “I” key an additional 11th time…
Pink filter! Matches the feeling of the game a bit better now, doesn’t it?
If you’re done testing it out and want it to go away, tap the “I” key again. Press the “I” key again after that, and the minimap will return (without the pink filter, in case you want to alternate back and forth to decide what looks best.)
So, will it become a permanent addition to the game? Depends on user feedback! If it doesn’t create any new bugs, it doesn’t tank anyone’s framerate, and if players say it’s useful, it will probably stay. So, please share your feedback with me!
Chat Interactivity Additions
Numerous new commands have been added to the “YouTube Chatroom Interactivity” feature!
Before:
After:
Pretty significant number of new commands, right? In case it’s not clear what some of them do, a little description will now appear onscreen (tho the left of the chibi Ayano) when highlighting any of the commands.
10 commands are for assisting the player, 10 commands are for sabotaging/trolling the player, and 5 commands are purely cosmetic. (If you’re wondering, “Why would I want to let players troll me?” you’re underestimating the entertainment value that an audience gets from being able to mess around with their favorite streamer. With that said…) Because I recognize that most players might not be interested in the sabotage options, they are all disabled by default.
Since none of the new options have been tested yet (after all, they can only be tested if someone is streaming Yandere Sim live to YouTube) I suggest trying them out one by one to see if any of them are broken, and if you encounter a broken one, reset the school day and disable that one for subsequent runs.
Feeding Prisoners
It is now necessary to feed the prisoners in your basement, or else they will starve to death:
I considered having a bunch of different meters – Hunger, Hygiene, etc – but I decided to just condense it all into one bar, “Health”.
A prisoner’s Health drops by 10% every day. You can buy food for them from the convenience store in town. The price of a meal for a kidnapped prisoner might change in the future.
It will be very obvious when a prisoner has died, because you will see and hear flies buzzing around their corpse!
Retro Handheld Minigame
When using the Pass Time command, you will now have the option to pull up a handheld game console and play a little retro minigame:
It’s extremely simple; you play it with just one button. It doesn’t have an “end”; the goal is simply to get a high score. It’s a very obvious parody of a game that was super popular a few years ago! I wonder if people have forgotten it by now…
In order to make this feature compatible with both 1980s Mode and 202X mode, the handheld game console is an old one from 1989. I guess this means that Ryoba wanted to share her favorite retro games with Ayano and passed down her old handheld to her daughter!
Student Gazes
Nobody really reported any serious bugs with the “Student Gaze” feature, so it’s now enabled by default!
Also, many players suggested that students should stop looking at you after a few seconds. This suggestion has been incorporated into the game. However, students will return to looking at you if you continue to stand in their presence. Test it out and see how it feels!
New Achievement Pop-Up
The old “Achievement Unlocked!” pop-up was extremely bland. I attempted to improve it, but I’m not entirely satisfied with it. Here’s the current iteration:
I will most likely continue to make adjustments to the size and shape in the future, so if you don’t like how it currently looks, don’t worry; it’ll only improve from here.
Better Handwritten Font
The font that previously appeared on the “Feed List” screen was borderline illegible, and has been replaced with a new font:
Much better, right?
Miscellaneous Improvements
- I’ve made an optimization to the way that the game renders the UI. This should, theoretically, improve the framerate significantly. If you suffer from a low framerate while playing Yandere Simulator, please compare your FPS between the previous build and current build and inform me if there has been a significant improvement. Thank you!
- The act of activating or deactivating Yandere Vision now has an accompanying sound effect! Additionally, Yandere Vision now has a “drone” or “hum” as long as it is active. If people complain that the SFX don’t sound appropriate, they will be adjusted in the future.
- Previously, if the player got kicked out of a club for never showing up for club activities, the club leader would speak to the player as if they had a low reputation. New subtitle text has been added that is more appropriate for the circumstances.
- The act of putting objects onto the Chemistry Workbench and crafting chemicals there now uses different sound effects than the Crafting Workbench.
- Students with the “Heroic” Persona or “Violent” Persona will no longer perform the “knees trembling” animation when School Atmosphere is low.
Fixes
- After I put the “Kidnap up to 10 girls and keep them all in your basement” feature into the game, I didn’t test whether or not it was still possible to collect the basement cassette tapes. Unfortunately, it wasn’t possible! The girls were sitting on top of the tapes, rendering them impossible to pick up. Oops! This is fixed in the latest build.
- If the player was using the “Cinematic Camera” when the school day ended, the end-of-day results screen would not appear, preventing players from seeing the button prompt informing them of how to proceed forward. From now on, the “Cinematic Camera” will disable itself when the school day ends, to prevent this type of confusion.
- If the player dismembered a student and the cops found the student’s dismembered corpse, the game would not increment the “number of corpses that have been discovered at school” count, would not hold a memorial for the dead student, and would not correctly decrement school atmosphere. This bug has been fixed.
- Fixed bug that would cause the player’s reputation to update if they walked into and then out of the Counselor’s office, even though the player’s rep is only supposed to update if they attend class or are forcefully sent to the Counselor’s office.
- Fixed bug that would cause incorrect text to display at the start of the “End of Day Results” screen if the player pushed a student from the rooftop and then reported the fallen student’s corpse to a teacher.
- Fixed bug that would cause Sakyu and Inkyu to slide across the ground while performing a sitting animation if the player advanced to lunchtime while their morning conversation event was taking place.
- Fixed bug that would cause the “4 people pin down the protagonist” sequence to play in slow motion if the sequence was activated while the player was engaged in the delinquent combat minigame.
- Fixed bug that would cause the subtitles for Osana’s Monday morning phone call conversation to appear at the bottom of the screen even if the player was very far away from the conversation.
- Fixed bug that caused the “Students gaze at Ayano” feature to break Raibaru’s “look back and forth between Ayano and Osana” animation while Ayano was talking to Osana about her stalker.
- Fixed bug that would cause the Basu sisters to have their daily conversation at lunchtime instead of morning if the player immediately skipped to lunchtime at the earliest opportunity.
- In the “Space Witch” minigame, if the player flew past one of the enemies and the enemy turned around, its sprite would change and appear incorrect. This bug has been fixed.
- If the player put a photograph onto their corkboard and then deleted that photograph, the photo on the corkboard would become a “placeholder” image. This bug has been fixed.
- If the player accessed a rival’s bookbag and tampered with her bento, then saved and reloaded, the game would not remember the bento sabotage. This oversight has been fixed.
- Fixed bug that would cause the rival to permanently be unavailable to talk for the entire day if the player skipped directly to lunchtime at the beginning of Friday morning.
- If the player killed Kyuji on Friday and then let a police investigation happen, the game would mark Osana as eliminated due to matchmaking. Oops! This bug has been fixed.
- If the player lethally poisoned Osana and then spoke to Raibaru while Osana was dying, Osana would immediately stop dying and become normal again. This bug has been fixed.
- Fixed bug that would prevent Chigusa from ever putting her bookbag on her desk if school atmosphere was low enough that her photographers wouldn’t be at her photo shoot.
- Fixed bug that would cause the Counselor sequence to freeze if the player was sent to the counselor after being caught crouching or crawling by the student council.
- Fixed bug that would prevent the player from being able to close a door if a cooking club member’s food tray fell into the doorway when they were scared / killed.
- Fixed bug that would cause Sonoko to freeze in place permanently if the player walked or ran too close nearby her while she was checking for a note in her locker.
- If the player put any type of liquid into a bucket, then saved and reloaded, the bucket might have appeared empty in some circumstances. This bug has been fixed.
- Fixed bug that would cause texture errors to appear on the Sports Club when reloading a save file that was made while the Sports Club were running on the track.
- Fixed bug that would cause the game to believe that “-1” corpses were present at school if a corpse was wrapped in a garbage bag and then buried underground.
- Fixed bug that would cause students to get stuck while trying to pathfind around a specific position nearby the legendary cherry tree behind the school.
- Fixed bug that was preventing the delinquent girls from moving to their intended destination if the player saved and loaded during gameplay.
- Fixed bug that would make the Journalist stop pathfinding if the player saved and loaded the game anytime after he had begun to walk around.
- Fixed bug that prevented the game from accurately counting how many times the police had visited Akademi on the stats screen in 1980s Mode.
- Fixed bug that caused the Senpai/Osana confession sequence to lack any audio if it was triggered after a police investigation sequence.
- Fixed bug that would allow the player to perform the “Make Food” activity an infinite number of times by repeatedly saving and loading.
- Fixed bug that would cause both Ayano and Osana to glitch out if Ayano was spotted performing the pool drowning elimination on Osana.
- Fixed bug that would cause the game over screen to be dead silent if it was reached at the end of a police investigation sequence.
- Fixed bug that made Osana and Raibaru face the wrong directions during Osana’s Friday “share music with Senpai” lunchtime event.
- Fixed bug that would prevent Nemesis from putting on the right uniform if she was disguising herself as a student council member.
- Fixed bug that was preventing the “Headhunter” icon from lighting up after the player had unlocked that Achievement.
- Fixed bug that prevented the delinquent girls from returning to their routines properly when loading a save file.
- Fixed text rendering error that would appear in the “Are you sure you want to try the Amai Challenge?” window.
- Fixed bug that would cause the 1980s Mode rivals to accept locker notes that they weren’t supposed to accept.
- Fixed bug that was preventing the number of the current week from displaying underneath the time at school.
- Fixed bug that would cause the Headmaster’s katana to disappear if the player saved and loaded the game.
- Fixed bug that would prevent the game from supplying the player with an infinite amount of narcotics.
- Fixed bug that would cause the Martial Arts Gi to turn black when the protagonist’s sanity dropped.
- Fixed bug that prevented the game from saving and remembering student reputations from day to day.
- Fixed students who were in the incorrect order in the 1980s Mode Alphabet Killer Challenge.
- Fixed typo in the text for the “Expel” Idea in 1980s Mode.
- Fixed incorrect texture on the chairs in the art room.
- Fixed typo in Geiju’s task description.









