Whenever I update the game, I usually categorize the update as either a “Bug-Fixing Build” or a “Minor Improvement Build” – but occasionally, a build will defy either of those categories, and I’ll feel compelled to give it a special name. This is one of those occasions!
This new build contains 60 differences from the previous build, which means that it’s six times the size of a normal update! The previous record for “highest number of changes in a single build” was 42 differences – which, by sheer coincidence, was also released on October 15th. In short, I’m telling you that this new build is officially the largest Yandere Simulator update ever! (Excluding the Osana update, of course.)
To read a list of all the fixes, changes, additions, and improvements in the latest build, scroll down past this chilling artwork by nxxxhni!
Changes, Additions, and Quality-Of-Life Improvements
Previously, the water in the school pool was using a standard Unity water shader:
It was terribly inappropriate for Yandere Simulator, because photorealistic water clashed with Yandere Sim’s anime art style. To resolve this, the water now looks more cartoony:
Much more appropriate for an anime game, right? I would like to gradually update many graphical aspects of the game one at a time, until Yandere Sim eventually reaches the same level of quality as other recently-released anime games.
The water in the school pool isn’t the only liquid that got an update; blood looks different now, too. Here’s the old blood:
It was just one texture, rotated at a random angle to create the fake impression of unique blood pools. Acceptable for a prototype, but we’re past that stage now. Here’s the new blood:
Each individual pool of blood now has a unique shape! This is a massive improvement over one blood texture being duplicated infinitely. (The way that it looks when it spawns is really cool, too!)
For years, I’ve been saying that “the appeal of a stealth game is having a bunch of fun options for getting from Point A to Point B”. However, the stalker house stealth mission was linear, with only one path to the objective! I decided to change this and add another way to enter the house:
This isn’t the only improvement that I want to make to the stalker house experience, but it’s a start.
Previously, in the game’s intro cutscene, we could see a very clear shot of Yandere-chan’s father, and could clearly see his hair color, skin color, etc. I’ve decided that this was a bad idea. I would like to allow the player to customize Yandere-chan’s appearance (including hair color and skin color). Because Ryoba’s appearance is set in stone, this means that, when the player chooses Yandere-chan’s appearance, they are basically deciding what her father looked like. As a result, I’ve decided that Yandere-chan’s father should appear as a mysterious silhouette in the intro cutscene:
From now on, during the text message cutscene where Yandere-chan first meets Info-chan, Osana will now appear onscreen during the portion of the conversation where Info-chan talks about Osana:
You might be thinking, “Huh? Why?” It’s hard to explain, but in short, it’s a psychological thing. If Osana is absent from the screen while characters are talking about her, then she’s just a vague, abstract concept that isn’t leaving a strong impression in the player’s mind. However, if she has a visible presence onscreen while the characters are talking about her, then the mental connection between the character and Info-chan’s words becomes stronger.
As you probably know by now, Info-chan appears in the cutscene where Senpai meets Amai. However, there was a problem! In that cutscene, Info-chan was wearing her school uniform, which didn’t make any logical sense, because the cutscene took place outside of school on the weekend. To rectify this, Info-chan now wears a different outfit in that cutscene:
I’m still reconsidering many aspects of the game’s graphical user interface. The Calendar screen was blindingly bright and unpleasant to look at, so I’ve toned down the intensity and brightness of the colors in an attempt to find a more aesthetically pleasing color palette:
Feels…soft and creamy! Or something like that. Doesn’t it? I’m still working on it, but if it gets a positive reception, this might be the direction that the rest of the UI moves in.
The “Kaobook” feature broke when I put Osana into the game. I’m pleased to say that, as of the latest update, the functionality has returned! You’ll have to purchase Osana’s “Embarrassing Secret” from Info-chan in order to use it:
I know that there are people who won’t care about this at all, but I’ll mention it anyway: there is now an easier way to take panty shots. While walking around (not aiming your phone), if you activate Yandere Vision, you’ll see that there is now a “Sneak Panty Shot” button. Pressing this button will cause Yandere-chan to hold her phone out in front of her at thigh height, and automatically take a photo of whatever is directly above her phone.
Crawling around on your stomach in order to take panty shots was sometimes awkward and frustrating. This is supposed to be an easier, faster alternative. If the feature turns out to be really finicky and difficult to use, then I’ll tweak it further in future updates.
The rest of the changes/additions don’t come with accompanying screenshots, but are objective improvements nonetheless:
That covers the changes; now, on to the literally dozens of bug fixes!
Bug Fixes
Phew! After resolving all of those issues, I feel like it’s finally time to shift my attention away from bug-fixes, and focus exclusively on improving the demo based on the feedback that I received over the past month-and-a-half, as outlined here in this blog post.
I hope that this build will improve your experience with the demo! As always, thank you very, very much for following the development of Yandere Simulator!
This guide explains the most common modern workflow for modding Yandere Simulator: install PoseMod first, then add mods that are…
This setup works best when Yandere Simulator and PoseMod live in the same dedicated folder. Using the ZIP version of…
Customize your Yandere Simulator experience with this extensive collection of skins and textures. From playing as rivals to fun themed…
Beyond the standard rival and skin mods, the Yandere Simulator community has created some truly unique and "miscellaneous" experiences. From…
Rival Mods are among the most sought-after modifications for Yandere Simulator, allowing players to implement the 10 official rivals before…
Original Character (OC) mods bring fresh creativity to Yandere Simulator, replacing familiar faces with entirely new students, rivals, and stories…