Oops! There were a lot of weird bugs with the End-of-Day sequence in the previous build. I guess it’s to be expected, since I changed practically everything about it and couldn’t test every one of the numerous scenarios. If you played yesterday’s build, then you saw a buggy, half-functional version of the EoD sequence I wanted you to see. However, I feel confident that the latest version is fully operational and bug-free!
I also made a handful of minor improvements. For example, now you actually see the police discovering an unconscious girl in a box, instead of just seeing the box itself:
I’ll continue to tweak it and improve upon it over time.
The changelog for this build is longer than usual! For a full list of everything that I fixed in the new build, scroll down past this absolutely phenomenal artwork by COOLBOSS13!
Fixes and Changes
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