Progress Report and New Test Build
There are so many wonderful people volunteering to help out with the game that answering e-mails about Yandere Simulator has...
Read Data chevron_rightAccess the Yandere Simulator development archive. Follow the technical journey of building the stealth-action game through official developer progress logs.
There are so many wonderful people volunteering to help out with the game that answering e-mails about Yandere Simulator has...
Read Data chevron_rightIt might look like I didn’t get much done over the past two weeks, but that’s primarily because I was...
Read Data chevron_rightI was lucky enough to score another interview about Yandere Simulator! This time it’s with the UK-based Gamesnosh. http://gamesnosh.com/gamesnosh-interviews-yanderedev-yandere-simulator/ After...
Read Data chevron_rightHappy New Year! If you haven’t seen the Annual Report blog post, check it out! Most of the progress I’ve...
Read Data chevron_rightI decided to work on student schedules; I programmed NPCs to have a predetermined daily routine. To facilitate this, I...
Read Data chevron_rightUPDATE: This blog post has been updated with a download link! Check out the “Environment Art” section! I’m almost done...
Read Data chevron_rightInteractive Map I’ve begun to design the layout of Yandere Sim’s high school. I’m planning where the classrooms will be,...
Read Data chevron_rightYandere Sim is finally starting to get some exposure! TechRaptor asked me for an interview, and I was happy to...
Read Data chevron_rightCut-Scene System I decided to build a cut-scene system so that it’s relatively easy for me to construct cut-scenes. The...
Read Data chevron_rightHappy Halloween! This isn’t a normal Yandere Sim update. This is a Yandere Sim Spooktacular! In other words, this update...
Read Data chevron_right(This post has absolutely nothing to do with gameplay; this is just for fun.) The box art for Amnesia: The...
Read Data chevron_rightI have a vision for how the game should begin. Since the last update, I’ve been working on making that...
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