I’m sorry for not updating the blog sooner. I originally planned to update more frequently, but other events in my life have been pulling my attention away from Yandere Sim.
I’ve still been making progress at the game, just not at the same speed as before. I’ve got some new features in. They’re not particularly exciting, but they are proof that I’m still working on the project.
I started implementing NPCs. So far, NPCs have a cone of vision, and can tell if Yandere-chan is in their cone of vision, and can tell whether or not they have direct line-of-sight with Yandere-chan. Here’s an example:
Here, the NPC confirms that Yandere-chan is in her cone of vision, but fires a raycast to obtain direct line-of-sight, and determines that Yandere-chan is hiding behind a wall. The NPC takes no action.
When Yandere-chan is nearby other NPCs, they turn to face her.
When Yandere-chan is armed and nearby an NPC, a button prompt to attack that NPC appears.
When Yandere-chan attacks an NPC, their facial expression changes, and they raise their hands in defense.
After killing an NPC, they turn into a ragdoll.
Here are some of the next features I plan to work on:
What do you guys think of these features? Please let me know in the comments below. How do you think these components of the game should work? How should students react to the various things they can witness or discover? How would you design it?
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