Aw, shucks! I received a lot of negative feedback regarding the “Increased Saturation” change made to the previous build. It seems that the overwhelming majority of people strongly dislike it. A lot of people suggested adding a toggle so that it could be enabled or disabled at the player’s discretion – but, because so few people actually like it or want it, it seems that making a toggle would be a waste of time. I’ve decided that it makes more sense to just disable it.
I didn’t want you guys to have to wait two weeks or more to get a new build that doesn’t have the “Increased Saturation” effect, so I decided to just hurry up and release a build with the effect removed…and also a handful of other improvements and fixes, as well.
To read a list of everything that changed in the latest build, scroll down past this video of a happy dancing Ayano cosplayer named princ3ls!
You can find some more Yandere Simulator dance videos if you scroll through her channel, so make sure to take a look at the rest of her videos, too!
Improvements
- In order to prevent a bug from happening, I manually forced the game to always activate outlines and rim lights, regardless of the player’s preferences. However, it appears that this bug is no longer happening, so from now on, the game will remember the player’s preferences regarding outlines and rim lights.
- Increased the volume of the footstep sound effects in the protagonist’s home, because they were so quiet that they were nearly inaudible.
- Ayano’s voice lines now match the volume of Info-chan’s voice lines during the “Info-chan introduces herself to Ayano” cutscene.
- There is now a “sliding door” sound effect when the protagonist opens the sliding doors that lead to her home’s garden.
- There is now a “opening door” sound effect when the protagonist leaves her room.
- Many of the Info-chan voice lines that play during gameplay are now louder.
- Adjusted Juri Nagasawa’s likes/dislikes to be more logical for her.
Fixes
- If the player killed Osana with a lethal poison and sedated Raibaru with a sedative at the same time, Raibaru would get stuck in a state of trying to finish her “reacting to getting sedated” animation and her “reaction to Osana dying” animations at the same time. This bug has been fixed.
- If the player was sent to the guidance counselor while a student was investigating an object on the ground, the investigating student would lose their walking animation and would “glide” to their destination once the player exited the counselor’s office. This bug has been fixed.
- If the player entered SNAP Mode while a student was concealed in a body bag, the student’s corpse would become visible again, poking out of the body bag. This bug has been fixed.
- In the animation that plays when transitioning into SNAP Mode, the “Heartbroken” text was still visible onscreen. This bug has been fixed.
- There was a big white cube inside of the 1st floor west girls’ bathroom. This was unintentional. It has been removed.
Bottom-of-Blog-Post Fan Spotlight
This video by Sizzly had me laughin’!