Hey! Got a pretty big update for you today! Lots of new voice lines and animations! The majority of the new content in this build is related to Amai, but there’s also some pretty cool additions that are unrelated to Amai, as well.
To see a list of everything that was added/changed/fixed/improved, scroll down past this super cool illustration by Kittysku_櫻!
Some parts of Amai’s week now have voice acting!
Those parts are:
(A lot of other Amai voice lines have been recorded, as well, but haven’t been added to the game yet.)
Also, Amai’s Monday Morning events – interacting with Senpai and having a phone call with her mom – now feature unique animations! The interaction with Senpai is only 62 seconds long, but the phone call with her mom is 1 minute and 47 seconds – wow!
(Technically, there is voice acting for Amai’s mother, as well. Her voice deliberately sounds muffled, since her lines were primarily only recorded so the animator would have some timing to animate to…but, it’s still there!)
Because Shoku’s Task is directly linked to one of Amai’s elimination methods, I felt that Amai’s week would not be truly “complete” until Shoku’s Task had voice lines…so, in this build, I’ve added voice lines for Shoku’s Task!
Also – because Shoku’s Task involves befriending every member of the Cooking Club, I feel that it’s equally important to make sure that everyone else in the club also has voice lines for their Task. The next character I gave voice lines to was Ajia:
Saki’s Task already has a voice, so now I just need to find voices for Kenko and Seiyo, and then the whole club will be fully voiced!
Choosing an actress to voice the game’s protagonist is a big deal, so I decided to give the voice actress a “test task” before officially casting her as Ayano. The test: To provide voice lines for all 16 of Ayano’s lines of dialogue in the cutscene where the Basu Sisters confront Ayano in the cave underneath the cherry tree.
I’m pleased with how the voice acting turned out! Now that we’ve gotten past this “screening” phase, I’ll begin to request more Ayano voice lines from this actress!
By the way – Musume’s Task now has voice acting, too!
Bet you didn’t expect this one!
Years ago, Osana’s voice actress recorded lines for “Osana checks her locker and finds a note,” and I simply forgot to implement them. Oops! Well, while I was implementing Amai’s locker-related lines, I discovered the Osana ones, so I’ve finally implemented them into the game!
In the 1980s Mode Tutorial, the sequence where Ryoba talks to Sumire now has animations! That’s right – instead of just standing there like statues and communicating telepathically, now the characters actually move around and have lip-sync!
I’m very happy with how it turned out!
Alright, now that I’ve shown you plenty of progress related to the “main game”, I think it’s safe to show you a “just for fun” addition that was made recently…
The original Magical Girl Pretty Miyuki transformation cutscene looked like this:
It was pretty much a 1-to-1 re-creation of this cutscene from Silent Hill 3:
After a new animator joined the game’s development team, I made a list of every animation I wanted him to create for the game. Some of the animations on this list were essential to adding new features to the game (for example, I can’t add a “smother sleeping student with pillow” feature to the game without having an animation for it), but towards the bottom of the list, I added a few low-priority animations that I wanted to request purely because I wanted to replace old and low-quality animations from many years ago. Such as, for example…the Miyuki transformation animation.
During a brief window of time when there were no high-priority animation tasks to work on, and the voice actors hadn’t delivered their lines yet, my animator took the time to work on one of the low-priority animations. The result? One of the most impressive and high-quality animations in the entire game!
From now on, activating the Magical Girl Pretty Miyuki easter egg will display this animation:
Damn!!!!! He went HARD with this animation!!! I’m absolutely delighted with it; it’s probably the best-looking cutscene in the entire game!! I’m so lucky to have this guy on the development team!
There could have been a lot more voice lines added in this update…but, at the last minute, I decided that I wasn’t satisfied with some of my writing, and re-wrote a few lines of dialogue. This meant that some lines will have to be re-recorded – and the voice actors haven’t finished recording them yet. I’m sorry for reducing the amount of content in this build, but I really wanted to make sure I was satisfied with the dialogue before it became a permanent addition to the game.
On the bright side…if the voice actors continue to record lines at their current pace, then all voice lines necessary for Amai’s week will be recorded by the end of October!
There are certain voice lines that I can drop into the game immediately, as soon as I receive them – such as “Amai reacting to being splashed with gasoline” – but, in other cases, voice lines won’t be added to the game until after an accompanying animation has been created – such as “Senpai arrives at Amai’s bake sale and eats her food.”
It’s a bit too early to know how long it will take for all animations to be finished. But, In the meantime, while I’m waiting for those assets to come in, I’ll continue to make various improvements to every area of the game. (Actually, I have a tradition of releasing a horror-themed minigame every year on Halloween…so, once all higher priorities are taken care of, I might set aside a bit of time to develop the annual horror minigame while waiting for last remaining animations to roll in…)
Thank you for following the development of Yandere Simulator!
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