Sometimes, I decide that a character’s birthday is the day that they were added to Yandere Simulator. For example, I started prototyping Yandere Simulator on April 1st, 2014, so Ayano’s birthday is April 1st. Osana was released on August 31st, 2020, so her birthday is August 31st.
Today, I’d like to tell you Amai’s birthday!
It’s May 1st.
(Thank you to TurtleOrWhatever for this adorable artwork!)
Yes, that’s right – I’m saying that Amai will be released tomorrow, on May 1st!
The entirety of February, March, and April were spent working on Amai, which means that it took 3 months to bring her from start to finish. (A lot of that time was spent updating 202X scripts that were hard-coded to support Osana specifically and refactoring them so that they can accommodate any number of rivals, instead of just one. I won’t have to repeat that work in the future, which means that future rivals will most likely go into the game even faster than Amai did. You can gain some insight into the process by clicking here).
Although I usually release new builds at 12:00 midnight in my timezone (PST), I may decide to release Amai at 12:00 noon, instead, so that I can be awake to see people react to her.
Amai’s release will be accompanied by a very long blog post; consider reading it while you’re waiting for the latest build of the game to finish downloading. It’ll contain some pretty important information!
Thank you for following the development of Yandere Simulator!
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