Today is Yandere Simulator’s 12th anniversary! Happy anniversary, everyone!
I’ve got a new build and a huge blog post for you today. The blog post covers a lot of topics, from the YouTube channel terminations to new Amai content. But, first, there’s something I’ve got to tell you about!
I put something special into the game to honor the game’s 12th anniversary! I want it to be a surprise, so I don’t want to describe it here in this blog post; instead, I want you to play the game and experience it for yourself!
To experience the anniversary surprise, go to Ayano’s room and type “A N N I V E R S A R Y” on your keyboard. If you see a firework explode, you’ll know that you’ve activated the surprise! After that…simply go to school!
After you’ve experienced it, you can scroll down to the bottom of this blog post to read about it and why I added it to the game!
To get started reading this massive anniversary blog post, scroll down past this beautiful artwork by XwX51 that is as beautiful as it is morbid!
I’ve got sooooo many things to tell you about today, but the first order of business is the game’s 12th anniversary, so let’s get that out of the way first, after this beautiful anniversary artwork by Seinachan!
…and this render by B27!
…and this fan art by Ajax!
I have a tradition of writing a long blog post every year on the game’s anniversary. Some of these blog posts were massive – the longest was over 7,000 words long! However, this year, I’ve got almost nothing to say…probably because I’ve already said everything I could possibly want to say:
…and, earlier this year, I wrote a huge blog post where I said everything that has been on my mind. After all that…I’ve got practically nothing left to say.
Well, there are a few scattered thoughts that come to mind, but nothing worth writing an entire blog post about. I suppose the #1 thought on my mind is…
I enjoy game development, but I also enjoy worldbuilding. I enjoy writing dialogue, inventing lore, foreshadowing future plot twists, dangling mysteries in front of you, and coming up with backstories for the protagonist’s ancestors and extended family. Rather than calling myself a “game developer” who is “developing a game,” I feel like I’m more of a “world builder” who is continuously expanding a world that you get to experience in various forms – manga, character profiles, spinoff games, YouTube videos, etc. If people looked at me from that perspective, I think I’d be seen as a jack-of-all-trades content creator who has produced dozens of cool things, rather than as an indie dev with a single game that “isn’t finished.”
I feel like the message I’m trying to convey with the above paragraph is an extremely important thing to understand, because it should completely re-frame and re-shape how you perceive me and the game…
…but, I’ve got a lot of other topics to discuss today, so I’ll just move on to the next subject.
Unfortunately, YouTube has not stopped removing Yandere Simulator videos and terminating Yandere Simulator channels. Every day, I hear “My channel was taken down – please help me!” from another creator impacted by the ban wave. Even videos that featured my disclaimer (link) were taken down.
However, there is a bit of positive news. Every few days, a creator messages me to say “My channel is back!! Thank you so much!!” So, even though channels are going down, YouTube’s Policy Team is, graaaaadually, reviewing each channel I inform them about. Hopefully, every channel that is terminated will eventually come back…it’ll just take time.
There may be some other good news, as well, but it might only apply to people living in Europe…for now. I’ll explain…
One of the creators whose channel was terminated by YouTube lives in Poland. Poland is in the European Union. The EU has a law called the Digital Services Act – the “DSA.” It’s basically a set of laws that force platforms to be accountable.
For example, one aspect of the DSA is “Transparency Requirements” – Platforms must explain content moderation decisions, provide appeal options, and disclose how algorithms recommend content.
So, this Polish content creator decided to invoke the DSA to force YouTube to explain why it terminated his channel, or reverse its decision and restore his channel. He succeeded, and YouTube restored his channel!
(Unfortunately, because of the language barrier – he only speaks Polish and can only communicate with me by converting his words into English with translation software – I have not been able to get him to explain how to “invoke” the DSA, so I can’t give you advice on how to do the same thing.)
However, this Polish content creator is not satisfied with just having his channel restored. He wants to take legal action against YouTube.
YouTube’s mistake is not just foolish; it’s actually illegal, and violates the rights of European Union citizens. If this guy successfully takes legal action against YouTube, perhaps they will finally take their head out of their ass and stop terminating Yandere Simulator channels for “Violent Criminal Organizations.”
(Honestly, “Hundreds of channels are being erroneously terminated” feels like it should be an ultra-important top-level emergency priority at YouTube, and it is shocking and disgusting that YouTube isn’t immediately taking action to fix the issue…)
Anyway, if your channel is currently not deleted, there are two noteworthy discoveries that might interest you:
It’s starting to look like YouTube wants at least one of two things:
A lot of people are “voice shy” and don’t want to include their real-life voice in their videos. So, I started thinking about ways to completely hide all violence in the game.
Well, first off, it’s worth mentioning that videos which used all of the game’s censorship options (censor killing animations, censor panties, censor blood) were still getting removed. I presume that censoring the killing animations by blurring the screen simply wasn’t good enough, either because it wasn’t blurry enough, or because the presence of corpses/weapons is a more important factor than the violent act itself. After putting some thought into it, I may have come up with a solution. Three new options have been added to the Censorship menu…
The “Non-Human Characters” censorship option didn’t prevent YouTube from removing videos, so it might be completely pointless and worth removing.
When “Censor Weapons” is active, all weapons become…
…a bouquet of roses.
When you attack a student with “Fully Hide Killing Animations” active…
…I throw a simple disclaimer onscreen. We don’t know what the fuck YouTube actually wants, so maybe this will help? I don’t know, man.
And, when “Censor Corpses” is active…
…bodies are rendered as TV static.
Oh, by the way – about that “This YouTuber does not advocate violence” screen…I’d like to come up with something better to replace that with, but I don’t have any bright ideas just yet.
…actually…on that note…
…ever heard of the “Nice Boat” meme?
In 2007, an anime called School Days was airing in Japan. The day before the final episode was set to be broadcast, a girl killed her father with an axe in Kyoto. This was a pretty big deal, because disturbing acts of violence like that are pretty rare in Japan. There is some extreme violence in the final episode of School Days, so most channels that were airing the anime chose to cancel their plans to broadcast the episode. Instead, those channels simply showed 30 minutes of nature scenery accompanied by classical music. At one point in the broadcast, a boat is seen on a river.
Someone dryly commented “Nice Boat,” and a meme was born.
Waaaaay back on April 2nd 2014, when Yandere Simulator had only been in development for 24 hours, there were multiple mentions of the Nice Boat meme:
In fact, if you download the original Yandere Simulator prototype, go to the Title Screen, enter the Extras menu, select “Enter Cheat” and type “Nice Boat” (capital N, capital B) into the text field, you’ll see the text “Cheat Unlocked!” appear. (There was no actual cheat; it was simply used to test the “activate cheats by entering text” feature.)
In short, what I’m saying is that the “Nice Boat” meme has been a part of Yandere Simulator’s DNA since the very beginning. It’s a deep, deep, deep cut, stretching waaaaaay back to the very beginning of the game’s history.
Anyway, all of this is to say:
…well, you really ought to be able to guess.
Amai’s Wednesday Event has been completely changed in numerous ways:
I really did totally and completely overhaul the entire event! I think it’s a huge, massive improvement over how things were before, and I hope you feel the same way!
As a result of these changes, I believe that the framerate of this build should be higher than the framerate of the previous build. If you’re willing to verify that for me, please do so!
Oh, hey, you made it past the changelog, and now you’re at the bottom of the blog post! This is where I’m going to discuss the “anniversary surprise” that I added to this build of the game! Spoiler warning! Don’t read this part of the blog post until after you’ve played the latest build and experienced the surprise!
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…have you seen it?
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I’m gonna talk about it now!
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I’m really gonna talk about it!
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You’ve been warned!
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Okay…here we go!
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By typing “A N N I V E R S A R Y” in the protagonist’s room, the player can activate “Anniversary Mode,” which changes the school environment in numerous ways:
(There were plans to put another person in the other balloon, but his character model wasn’t finished in time for this build. Can you guess who it was going to be?)
So, what inspired this? Well, there’s a game called NIKKE…
In NIKKE, you have access to an area called the “Outpost.”
Aw, look at the tiny chibi anime girls frolicking around! Precious! Anyway…
Whenever the game celebrates its anniversary, the outpost changes in several ways:
The music changes to become more celebratory, festive, and triumphant. It’s a rock-and-roll remix of the usual Outpost theme. Balloons, confetti, and fireworks fill the sky. You can’t see it very well in the video clip above, but there’s also an airship that soars around in the sky with a big “HAPPY ANNIVERSARY” banner, accompanied by balloons depicting the game’s main characters in chibi form.
I’ve been playing NIKKE for multiple years, so I’ve seen multiple anniversary events come and go. Whenever an anniversary event is going on, and the Outpost switches to “party mode,” I think to myself, “Mannnnn…I wish I could have stuff like that…” I wish that the game’s anniversary was a day of celebration, rather than an opportunity for haters to say, “Another year has come and gone, and the game still isn’t done yet!”
…so…what’s stopping me? What’s stopping me from treating the game’s anniversary like a happy event, a joyous occasion, a festive party?
…nothing!
Haters only have power over you if you let them. You can say, “Oh no, my haters are making fun of me today, boo hoo hoo,” or you can say, “Fuck those stupid pieces of shit, I don’t give a fuck what they say. PARTY HATS FOR EVERYONE! WOO HOOOOO!”
So, that’s what I did; I put balloons and confetti and fireworks and party hats and joyous music into the school.
To me, the game’s anniversary does not mark “another year without the game being completed.” It marks “another year that I didn’t give up.” It marks “another year that kept pushing forward, despite all the stupid shit that people keep doing to me every day.” It marks “another year that I kept Yandere Simulator alive, despite every force in the universe always trying to kill it.”
And I think that’s worth celebrating.
With chibi anime girl balloons.
And festive hats.
Thank you for following the development of Yandere Simulator!
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