EDIT: One feature – the “Chat Interaction” feature – is not working in the current build. Sorry about that! Please wait until the next build to try out that feature.
I don’t usually give updates “names”, but I’m actually pretty excited about this update, because it contains numerous significant changes to the game! That’s why I’m calling the latest build The Big June Update!
This is going to be an especially long blog post! How long, exactly? Over 3,000 words long! That’s how much new content I have to show off!
To begin reading this behemoth of a blog post, scroll down this absolutely gorgeous artwork of Sonoko Sakanoue drawn by Yokichi Sakamoto!
Crafting Items With Chemistry
For years, the Chemistry stat only had one purpose: upgrading it to to “Rank 1” would allow the player to obtain a poisonous substance from the school’s Science Lab. However, there was no reward for Rank 2, 3, 4, or 5. It was an incomplete, unfinished feature with little purpose. A dangling loose end that bothered me every time I was reminded of it.
So. I decided to spend a couple of days giving meaningful functionality to this long-neglected feature. The result? It is now possible for the player to synthesize various substances in the school’s Science Lab by upgrading the Chemistry stat!
The list of substances you are able to create increases as you level up:
(Yes, you read that correctly – the “smoke bomb”, previously only accessible in the Alphabet Killer Challenge, is now something that you can acquire and use in regular gameplay!)
The majority of the substances that are used for chemistry are found in the school’s Science Lab, but three of them are found elsewhere, grouped together in one room. I think you should be able to find them easily, though!
There are still other school subjects / stats in the game that currently don’t do anything past Rank 1, and in the near future, I’ll be giving functionality to those, as well.
Smoke Bomb
There is now a new item for sale in Info-chan’s Drops Menu – a smoke bomb. It renders you invisible for 5 seconds, allowing you to get away with anything – theft, murder, etc – as long as you’re inside of the smoud cloud.
I wouldn’t want the player to become over-reliant on this new item, so I’ve made it extremely expensive – it costs 100 Info Points. In fact, to balance it even further, I may decide that the player only gets to purchase ONE smoke bomb over the course of the entire game, or something along those lines.
Kidnapping More Students
For years, it was only possible to keep 1 student prisoner in your basement. However, as of now, it is possible to keep a maximum of 10 prisoners in your basement!
Long-time fans of the game may remember what I said about the “Basement Tapes” many years ago – every time the Ayano kidnaps a student and holds her prisoner in the basement, Ayano would have to move a piece of furniture in the basement to make room for the prisoner, which would reveal a cassette tape under that furniture. The reason why I’ve finally made it possible to kidnap up to 10 prisoners is to prepare the game for the addition of more basement tapes in the future!
By the way – after making it possible to hold multiple girls in the basement, it became necessary to change the way that the “sell kidnapped girls to the Yakuza” feature worked. The changes are:
Getting Kicked Out Of Clubs
When I first gave the player the ability to join clubs, I said that if the player didn’t participate in club activities at least once a week, they would be kicked out of the club. This wasn’t relevant when there was only one playable week in the game, but with the addition of 1980s Mode, it suddenly became a very apparent “missing feature.”
Well, that feature has finally been added to the game! From now on, you must participate in club activities at least once per week if you don’t want to be kicked out of the club you’ve joined.
Permanent Item Destruction
Certain items at school are supposed to be “one of a kind” – for example, the katana in the headmaster’s office. That item has “lore” behind it; it’s a custom-made katana which Saisho gave to Kocho as a gift in the early months of 1989. While there are many katanas in the world, that specific katana is the only one of its kind, and it cannot be replaced. So…it’s kinda weird that if the player steals it and incinerates it, it magically re-appears at school the next day.
To make the game a bit more realistic, one-of-a-kind items will now permanently disappear from school if they are destroyed by the player. These are the specific items that will follow this logic:
When deciding what should be done about other items being destroyed, things get a bit more tricky. For example, what if the player steals a syringe from the school infirmary and destroys it? A well-funded school like Akademi would be able to replace any missing supplies within 24 hours. So, even if the player destroys a syringe on Monday, a new syringe will still be waiting for them on Tuesday.
But, what about club property, though? What if the player destroys the box cutter in the Art Club, for example? I’ve decided that any club property that is destroyed will be gone for the rest of the week, but will be replaced on Monday of the next week. There’s an in-game lore reason for this: every club’s budget “refreshes” on Friday, allowing the club leaders to order new supplies over the weekend to replace anything that has gone missing.
So, if you steal some rat poison from the gardening shed, you won’t find any more poison in that shed for the rest of the week…but, starting on Monday of the following week, a new bottle of rat poison will appear in the shed.
Oh, and by the way: the lethal poison in the Science Lab is a one-of-a-kind item that the school has no reason to replace once it’s missing. So, once you use it up, it’ll be gone for the rest of your playthrough.
Chat Interaction Up And Running
The “Chat Interaction” feature described in my previous blog post should be working now! I’m a little nervous that there might still be some bugs with it, so please consider it to be an experimental work-in-progress for now. But, I’d like to see at least one person give it a try so I can see if it works properly!
Okay! With all of that out of the way, it’s time to get around to listing all of the…
Changes and Improvements
Bug Fixes
What’s Coming Up Next In The Near Future?
While reading about the new features that were added to the game in this update, you might notice a pattern: most of the latest additions are things that were first announced years ago, but were ignored until now. Crafting poisons using the Chemistry stat, the ability to hold multiple prisoners in your basement, getting kicked out of clubs for not participating in club activities, permanently losing access to weapons after destroying them – these are all things that I first described a very long time ago, but simply never put into the game…until now.
Why am I focusing on putting these types of things into the game? It’s because I want the game to be “feature complete” before I implement Ayano’s rivals. Once the long-awaited rivals are finally put into the game, I want you to have a “complete” experience, not a half-finished experience where it feels like a bunch of features are still missing and a bunch of promises haven’t been kept.
Working on these features has been extremely gratifying! It feels like the game is finally taking the “shape” that it was always meant to take. These features are among the last remaining pieces of work that need to be done before we can move on to the phase of the game’s development that gatekeeps the completion of the game: the crowdfunding phase. That’s why it’s so exciting and rewarding for me to be working on these features!
In the weeks to come, you will see more of these “Promised by YandereDev years ago” features get put into the game. Once I’m done with all of them, you will see me start to upload YouTube videos (to my main channel) again. And when that happens, you’ll know that the crowdfunding phase isn’t far off.
Hopefully, it’s an exciting time to be a Yandere Simulator fan! And that makes me think that now is an appropriate time to say: Thank you for following the development of Yandere Simulator!
This guide explains the most common modern workflow for modding Yandere Simulator: install PoseMod first, then add mods that are…
This setup works best when Yandere Simulator and PoseMod live in the same dedicated folder. Using the ZIP version of…
Customize your Yandere Simulator experience with this extensive collection of skins and textures. From playing as rivals to fun themed…
Beyond the standard rival and skin mods, the Yandere Simulator community has created some truly unique and "miscellaneous" experiences. From…
Rival Mods are among the most sought-after modifications for Yandere Simulator, allowing players to implement the 10 official rivals before…
Original Character (OC) mods bring fresh creativity to Yandere Simulator, replacing familiar faces with entirely new students, rivals, and stories…