Categories: DevBlog

Title Screen, Class, and Benchmarking

Title Screen

This is the concept for the title screen of Yandere Simulator. It lacks polish, but it should convey the general idea.

I think the title screen should become progressively more disturbing depending on how many NPCs you have killed, and any rival you’ve killed should appear in the background of the title screen as a corpse. (Towards the end of the game, maybe Yandere-chan could experience a nightmare in which she is haunted by the ghost of every NPC and rival she has killed!)

Classroom, Studying, and School Subjects

This doesn’t have to be final, but I’ve implemented the classroom feature the way that I envisioned it. You enter a classroom and allocate some “Study Points” into whichever subject you prefer. Each subject will grant you buffs once you’ve put enough study points in. Here’s a video:

Here are some more details about the way this system works:

  • The game takes place over the course of 10 weeks. Each week is composed of 5 school days. The game is composed of 50 school days.
  • Every day, there are 2 opportunities to invest 5 “study points”; the player can invest a total of 10 study points points every day.
  • If there are 5 school subjects, it should take 100 study points points to max out one subject. If there are 10 school subjects, it should take 50 study points to max out one subject.
  • In other words, if you never miss a single class, you can max out every subject in a single play-through. Being late for class means that you lose your opportunity to invest study points that day.
  • Maxing out every subject might grant you an achievement or a bonus cut-scene at the end of the game, but it’s not necessary to complete the game.

How do you feel about this system? Do you like it? Dislike it? Would you rather see minigames, like in Bully?

Would you rather see trivia questions, like in the Persona series?

Let me know how you feel about this subject.

http://strawpoll.me/2677242

Benchmarking Test

I have something to share which has an “.exe” extension! However, it’s not a playable demo; it’s just a benchmarking test.

I’m interested in learning how well (or how poorly) the game will run when displaying a classroom full of students.. This is a small environment with very few scripts running and almost nothing going on, so if people report a low framerate here, then I know I’ve already got some serious problems.

If you’d like to help me out, please download this .rar and run the .exe inside of it.

https://docs.google.com/uc?export=download&confirm=_I1z&id=0B8Xb4Pl1gykjQTEzWmY0RzcyemM

Then, use this poll to report the framerate (displayed at the top-left corner of the screen).

http://strawpoll.me/2677222

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