Sorry – no video today. I decided that it was more important to spend time working on Osana/Raibaru. If you’d like to hear details about specifically what I’ve been doing recently, I’ll elaborate below, along with screenshots.
As usual, I’d like to share a fan creation with you! Sakura Media has created another episode of LOVESICK! Check it out!
I really love the way Ayano is portrayed here – this video does a great job of depicting her obsession! It reminded me about a feature that is currently missing from Yandere Sim; the ability to collect items that Senpai leaves behind. This is how the player will fill the Senpai shrine. (It’s not supposed to have items at the beginning of the game.)
I’ve uploaded a new build with some bug fixes and miscellaneous improvements. To read a list of all the changes in the new build, and to read a progress report about what I’ve been doing recently, click “Continue Reading”.
Will there be a video? Do you have progress to report?
In 2015, I created something for Yandere Simulator, but never publicly revealed it or told anyone about it. I put a lot of effort into it, so it’s kind of a shame that it never saw the light of day. I think that the story behind it would make an interesting video, so I wrote a script for a video about it. I even requested some Dev/Midori illustrations for the video; I was planning to have a little skit where Dev/Midori comically bicker with one another, which eventually leads to a conversation about that forgotten creation from 2015.
I really wanted to release that video on September 1st. I thought it would be super fun to reveal a “lost chapter” from Yandere Simulator’s history. However, it would be a “filler” video, not a true progress report video, so I knew that some people would be annoyed, and would say, “You should have spent your time working on Yandere Sim instead of making this video!” I started feeling really anxious about how the video would be received, and in the end, I simply decided that it wasn’t worth the trouble. I felt that the value of making Osana/Raibaru progress outweighed the value of the video.
I always feel nervous when I say, “I can’t show you what I’ve been working on, it’s a spoiler!” because there’s no way for me to prove my words are true without showing evidence, and any evidence would be a spoiler. I try to resolve this by showing short clips or screenshots which demonstrate something that doesn’t spoil too much…but I’m sure that there are people who are still doubtful.
As a result, I’d like to elaborate about exactly what I’ve been working on lately (to the degree that I can, without spoilers). Because Osana’s “Senpai Interaction Events” were implemented before Raibaru was implemented, there isn’t any code telling Raibaru what to do during an event, so she just stands around awkwardly. What I’ve been doing recently is going through all of Osana’s events and finding a purpose for Raibaru in each event.
This takes a tremendous amount of time; testing a change to one of Osana’s events can sometimes require me to play through an entire school day (since the consequences of an event can affect other events occurring that day). Want to see proof? Each time I play through a day, I have to attend class. I’ve attended class enough times that I’ve fully maxed-out all of the school subjects! (Multiple times, in fact!)
However, what takes up the most time is fixing various problems that I observe during the process of implementing Raibaru. I really want to avoid a “janky” Raibaru, so I’m taking time to add as much polish as possible, and fix every problem I see.
At this point, I’ve implemented Raibaru into all of Osana’s events from Monday through Thursday. After completing Friday, it’ll be time to implement Osana’s suitor, and then her Befriend/Betray event. I still need some assets for her Befriend/Betray event, so it’s possible that we’ll reach a point where I go back to implementing minor improvements for a week or two, while waiting for some of the remaining assets I need.
Over the course of Yandere Simulator’s development, I have occasionally been asked if Yandere Simulator has a “development roadmap”. It always existed in my mind, but I never created a document or an image to convey it to others. Recently, I’ve been working on an image that, hopefully, communicates my plans for Yandere Simulator’s future. Please take a look at it and let me know if it’s adequate! If not, I’ll consider updating it to convey information more clearly.
Click here for a larger version!
I think that’s everything there is to say regarding the Osana/Raibaru situation for now! I hope that this post answered any questions you might have had about the current state of development!
As mentioned above, I’ve uploaded a new build today with some bug fixes. Here’s a list of everything that I fixed or changed:
Fixes, Changes, Additions
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