This super-pretty illustration is from the talented Haruka-nee!
Happy New Year! It’s 2017! …in some time zones, that is. I still have 2 hours left to go, here in California. So, for me, it’s not 2017 just yet!
At the end of 2014, and again at the end of 2015, I posted an “Annual Report” about the blog’s activity. With just 2 hours left to go before 2017 begins, I’ve chosen to keep the tradition alive by writing an “Annual Report” for 2016, too!
Click “Continue Reading” to read some interesting bits of data about this blog’s activity in 2016!
First, overall views:
Next, unique visitors:
Curious to know what day we got the most visitors?
Wow! What happened on June 1st? I know why we had so many views on August 22nd of 2015; that’s the day that Markiplier uploaded a popular video about Yandere Simulator. But what the heck happened on June 1st of 2016 to cause such a sudden spike? Maybe it was the Friendship and Betrayal video? I’m not sure! Maybe somebody in the comment section below can propose a good theory.
My longest “posting streak” was during May, when I updated the blog 18 days in a row to make up for the fact that I was late with an update. Hoo boy, that month was super busy!
In 2016, the most-viewed blog posts were:
Wow! Two fan art contests right at the end of the year got more views than anything else, even gameplay-related posts. That really surprises me! Maybe it’s because I used the “Click Here To Read More” button for the very first time. Right after that, the next most-popular post was me complaining annoying e-mails. I did that a LOT back in 2015; I’m glad I didn’t do it very much in 2016!
If we don’t count the Nemesis Contest or Pokemon Contest, the next most-popular blog post in 2017 was actually a post from 2016; the Quiet Contest Results. Wow, you guys love fan art contest! After that, the nest most-popular post was was Indestructible Rival 2. I hope you guys enjoyed that video!
Here’s where most of the blog’s traffic came from in 2016. For the most part, it’s quite different from where the blog’s traffic came from in 2015, but some of the main sources are still the same. Excluding search engine, it’s still true that more traffic comes from YouTube than all other sources combined!
In 2016, people from 230 different countries viewed this blog! Here are the top 10:
Honestly, it’s almost identical to last year, just with a few of the countries shuffled around! Once again, I’d like to say hello to the surprisingly large Yandere Simulator community in Russia!
Last year, I found it quite interesting to view the countries that visited this blog the lowest number of times? Let’s see what those countries are this time around. Wow! It’s embarrassing to admit it, but I don’t think I could locate most of those countries on a map! Those are “rare flags”, indeed!
Somebody in Vatican City viewed this blog 7 times! Could it be…?
I’ve just noticed a shocking coincidence! In 2016,this blog was viewed 25 times in North Korea – exactly the same number of times it was visited by North Korea in 2015! I’ll repeat exactly what I said last year: Internet access in North Korea is limited to government usage only! The only conclusion I can draw is that someone in the North Korean government is a fan of Yandere Simulator! I won’t let you down, Glorious Leader!
Over the course of the past year, the latest debug build of the game has been hosted on several different websites: mediafire.com, yanderesimulator.com, yanderehost.com, etc. Last year, it was extremely easy to count the exact number of times that the game was downloaded, because the only times I ever linked to these websites, I was linking directly to the game’s zip file. But, this year, I linked to many different pages all across those websites. So, this year, it is now much more difficult to calculate how many times the game was downloaded.
Here’s an overview:
Yandere Simulator’s launcher has a counter inside of it that counts the number of times a user has downloaded a new build of the game. As of today, that number is 2,067,839.
If we add up all of those numbers, we get a whopping 10,697,164!!! However, to be fair, we must consider the fact that some of those clicks didn’t result in the game getting downloaded. (Some of the clicks to yanderesimulator.com could have been to the About page, for example.) Also, some of those clicks may have resulted in corrupt downloads, causing the user to click the link again to download the file a second time.
Even if we exclude every single click to yanderesimulator.com and exclude the launcher just in case the download counter is inaccurate, we still land at a super-high number like 6,899,275!!! I think it’s safe to say that Yandere Simulator was downloaded somewhere between 7 million and 10 million times in 2016!
So, what did I write at the end of last year’s Annual Report?
“I’d love to finish implementing all core gameplay mechanics by March 1st of this year, and launch a Kickstarter by April 2nd of this year.”
Wow! I was way off. A Kickstarter definitely didn’t happen last year! In the second half of 2016, I predicted that Osana would be finished before the year ended, and that I’d be prepared for a Kickstarter by April. Well, I definitely didn’t hit my goal with Osana, but I hope to finish her sometime in February!
Maybe you don’t care about any of the information in this blog post; maybe you just want to know when the next build is coming out. I’m aiming to release it on January 1st at the soonest, and January 2nd at the latest!
Here is the last time you’ll hear me say this in 2016: Thank you very much for following the development of Yandere Simulator!
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