Custom Mode is the sandbox lane for players who already understand a school week in Yandere Simulator and want to rewrite the cast, the schedule, and the confession arc without waiting on a new official rival drop. You still play inside Akademi’s rules—classes, clubs, reputation pressure—but the story beats belong to you.
Content note: Custom stories can include mature themes depending on what you write. This guide covers editor access, file layout, and sharing etiquette—strategy and setup, not graphic walkthroughs.
If you have not installed a recent build yet, grab the launcher or zip from the Download page and skim the FAQ for mode basics before you touch JSON.
Story Mode ships fixed rivals and scripted weeks. Custom Mode flips that contract: you define the protagonist profile, Senpai, each rival’s identity, where they stand on the map, and how their day flows. The confession week still arrives, but how rivals leave the picture depends on the elimination methods you enable and how reputation plays out across your custom cast.
Most community stories today sit on the 1980s Mode foundation. That means Ryoba-era tone, phone-free intel habits, and pacing closer to retro Akademi than full 202X phone economy. Treat Custom Mode as “author a mini-campaign,” not a total engine rewrite—you are arranging characters and markers inside systems the build already understands.
Players use it for alternate timelines, challenge runs with weird schedules, fan-fiction schools that still obey bell times, and shared scenarios posted on forums. The payoff is replay value after you finish Osana/Amai routes in Story Mode.
Custom Mode does not hide inside the main 202X Story save flow. On current builds you reach it through the 1980s Mode new-save UI:
If the button never appears, you are usually in the wrong mode branch (202X Story) or on an older build from before Custom Mode landed with the big January update wave. Updating through the official launcher, then repeating the 1980s new-save path, fixes most “where is Custom Mode?” reports.
Cross-read the 1980s Mode guide if Ryoba’s week rhythm is unfamiliar—Custom Mode inherits that DNA even when your cast names are original.
The in-game editor is the friendly face; the real contract lives in data files. From the editor you typically touch:
Think in schedules first, drama second. A rival who never visits the roof will never trigger your rooftop event, no matter how good the portrait folder looks. Place markers where students already path during class breaks; the engine does not invent new navmesh highways for custom stories.
Confession week end states tie back to elimination methods you allow and reputation swings across the school. A custom story that enables every loud option without giving the player social cover will feel “broken” when the whole school turns hostile by Wednesday—even though the JSON is valid.
Cutscenes and one-off beats ride in `StreamingAssets/CustomMode` (plus companion JSON the wiki documents). Treat that directory as your film strip:
If you mod visuals, `PortraitsCustom` (per wiki layout) holds custom portrait assets. Mismatch between portrait IDs in JSON and files on disk shows up as blank silhouettes or default stock faces—always verify in-game after a copy/paste from someone else’s pack.
Backup your whole CustomMode tree before you paste a stranger’s download. Merge conflicts between `Custom.json`, `CustomTopics.json`, and `Misc.json` are the usual reason “it worked on their PC” stories fail on yours.
Sharing is a folder + JSON handoff, not a Steam Workshop button:
| Piece | Role |
|---|---|
| `Custom.json` | Core cast, rivals, method flags, schedule skeleton |
| `CustomTopics.json` | Topic lines tied to events and school life |
| `Misc.json` | Extra toggles and misc data the wiki lists per build |
| `PortraitsCustom/` | Optional art pack |
| `StreamingAssets/CustomMode/` | Cutscenes and custom events |
Zip the set, label the build month you tested on, and tell players which mode entry path you used (1980s → Custom). Ask them to merge into their game directory rather than overwriting unrelated Story saves.
When you publish a story on the hub or a forum, link back to the FAQ for install hygiene and warn players that mature custom plots are author responsibility—fan hub guides stay strategy-focused.
Custom Mode is powerful and still young. Expect rough edges:
If a custom rival refuses to progress, check reputation first, then marker placement, then JSON typos—in that order. Most “stuck rival” tickets are schedule gaps, not engine curses.
1980s Story Mode is the canonical campaign Custom Mode clones. Learn Ryoba’s tools there before you author.
Mission Mode (main menu contracts) scratches a different itch: fixed constraints and awareness scoring instead of a authored confession arc. Useful for sharpening stealth without editing JSON.
202X Story Mode remains the flagship ten-rival route with phone intel and expanding scheme menus—great for playing official content, separate from authoring.
When your custom week feels stable, try exporting a clean peaceful run video or write-up that highlights systems (schedules, reputation gates) rather than shock content—that keeps your page aligned with AdSense-safe hub standards and helps other authors learn from your layout choices.
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