Oops! There was a super-noticeable bug in the last build. I’ve decided to release a new build without that bug ASAP so that players don’t have to see something so janky while they’re trying to enjoy the game.
To see a list of everything that was changed, fixed, or otherwise improved in the latest build, please scroll down past this cool music video created by Tangsen malum to celebrate Yandere Simulator’s 9th anniversary!
Actually, multiple fans created 9th anniversary artwork that I’d like to share! You can find it after you click Continue Reading!
Check out this adorable artwork from azur_blues!
And this artwork from Aurora!
And this one, too, from maskalter333!
Okay! With all of that cute art out of the way…
Improvements
- If the player arranged a meeting with Osana behind the school, Raibaru would be unable to pathfind nearby Osana and Ayano. The giant statue of the headmaster has been moved forward so that Raibaru has a place to stand.
- The last two female characters who were still using the original default eye texture (Mina and Shima) have now had their eye textures replaced.
- I’ve updated the portraits for the Counselor, the Headmaster, and Info-chan, to match the new aesthetic used for student portraits.
Portrait Scene
Oh man, this one is going to be weird to explain.
In the last build, I updated the way that student portraits look. As a result, fan-made student portraits no longer resemble what the rest of the game’s student portraits look like. Modders asked me to make the “Portrait Creation Scene” become available to them, so that they can use the scene to generate portraits of their OCs that match the new portrait aesthetic.
A lot of people requested this, so I’ve made the Portrait Scene accessible. You can now enter the Portrait Scene by entering the Extras menu and then pressing the “P” key.
However, I’m just going to give you a fair warning: It’s not going to be easy to use this scene. It has no interface whatsoever, and it is confined to a 512×512 resolution because that is the resolution of student portraits. If you actually manage to get any kind of mod to work in there, or actually manage to get any OC to spawn in there, I congratulate you. However, the Portrait Scene was not designed to support any use-case outside of my own specific use-case, so I strongly doubt that you’re going to be able to do anything meaningful in there. (I basically only made it accessible so that modders are able to understand how little functionality actually exists in that scene.)
By the way, there is something important to mention. PLEASE read this:
I tried to give you the ability to exit the Portrait Scene by pressing the ESC key. However, it didn’t work. Once you load into that scene, you can’t leave it. You have to close the game in order to get out of that screen.
This one might turn out to be a case of “be careful what you ask for.” Yeah, I’m granting you access to the portrait scene, but it’s not user-friendly at all. I never planned for users to be able to access the scene, so there is absolutely nothing convenient about it whatsoever.
Fixes
- If the player accepted a Mission Mode mission to eliminate a student with a baseball bat and then dispose of the weapon using the manhole or vat of acid, an error could occur if the player eliminated their target with a stealth attack; the weapon would not become bloody, so it would not be marked as a “murder weapon”, and the player would not be able to dispose of the weapon in the manhole or vat of acid. This bug has been fixed.
- If the player ended the Martial Arts sparring minigame (win or loss) and then returned to Budo and tried to have a rematch, the game would automatically select the first student in the list, even if the highlight was on another student. This bug has been fixed.
- If your rival’s reputation was lowered to exactly -100, the “Your rival has decided to stop coming to school, she has been eliminated” text would appear, but the rival would continue coming to school. This bug has been fixed.
- If the player tried to load a Mission Mode ID that required the player to dispose of a corpse using the manhole or vat of acid, the mission would be considered invalid and would not load. This bug has been fixed.
- If the teacher of class 2-2 was distracted and lured out of her classroom, she would be unable to pathfind back to her chair. This bug has been fixed.
- “Infirmary Key” has been removed from the Inventory screen, because it was removed from the game a while ago.
- Fixed bug that caused Daisaku of the 1980s student council to appear bald and wearing the wrong uniform.


