How many times have you seen these words?
When the player leaves school – or when the school day ends – there are several events that may need to transpire. Depending on the player’s actions, the police might arrive at school, someone might get called into the guidance counselor’s office, a club might get shut down, etc.
Instead of depicting these scenarios visually with 3D models and animations, I have been using pink words on a black background to describe what happens when the school day ends. I call this the “End-of-Day” sequence. Even though I almost never mention it in my videos or blog posts, it’s one of the most important (and complex!) aspects of the entire game!
From the beginning, I’ve always wanted the End-of-Day sequence to have visuals, instead of being text floating in an empty black void. As of now, I’m proud to say that the End-of-Day sequence finally has visuals! The visuals are very, very simple, but they’re still much better than plain text on a black background. Here’s an example of what the player will see if the police arrive at school and arrest Yandere-chan for murder:
Huge improvement, don’t you think?
I regard many of the current animations to be placeholders; I’m planning to have them replaced with improved versions in the future.
The End-of-Day sequence has visuals for all of the following circumstances:
Because of the sheer number of different outcomes that can occur during the End-of-Day sequence, it’s possible that there are some bugs in the current build. I tried to bug-test it as much as possible, but something might have slipped past me. Rest assured that if there are any bugs, I’ll address them in the next build!
Speaking of fixing bugs, I also fixed a bunch of bugs in the latest build. Click “Continue Reading” to see a list of everything that was fixed!
Fixes
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