Categories: DevBlog

Unity 2019 Update

Hey! I’ve uploaded a new build of the game that runs on Unity 2019. This is a big deal, since it has given the game a noteworthy performance boost (better FPS!)

Purely for the sake of tradition, here’s some gorgeous fan art that was sent to me from an artist who wished to remain anonymous:

The only differences between this build and the previous build are:

  • You now choose screen resolution / windowed mode / quality settings after launching the game, rather than before launching it.
  • Fixed bug that would prevent Otohiko from spawning during the Alphabet Killer Challenge.
  • The game is now running on a more recent version of the Unity engine!

Personally, for me, the game is running 15 FPS faster than it did before! I used to get 35~40 FPS, but now I get 50~55 FPS! Wow! Getting closer and closer to that target of consistent 60 with every update! Let me know if you see any drastic performance improvement in the latest build!

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