Categories: DevBlog

Unity 2019 Update

Hey! I’ve uploaded a new build of the game that runs on Unity 2019. This is a big deal, since it has given the game a noteworthy performance boost (better FPS!)

Purely for the sake of tradition, here’s some gorgeous fan art that was sent to me from an artist who wished to remain anonymous:

The only differences between this build and the previous build are:

  • You now choose screen resolution / windowed mode / quality settings after launching the game, rather than before launching it.
  • Fixed bug that would prevent Otohiko from spawning during the Alphabet Killer Challenge.
  • The game is now running on a more recent version of the Unity engine!

Personally, for me, the game is running 15 FPS faster than it did before! I used to get 35~40 FPS, but now I get 50~55 FPS! Wow! Getting closer and closer to that target of consistent 60 with every update! Let me know if you see any drastic performance improvement in the latest build!

Recent Posts

August 17th Update

Hey! Sorry I’m late. The new build is finally ready for you! Here’s a video of the most significant addition:…

9 hours ago

August 1st Build

Hi! Got a new build for ya. To read a list of everything that was added / changed / fixed…

2 weeks ago

My Third Verge Interview!

Hello! If you’ve been reading this blog for a looooong time, you might remember the fact that I was interviewed…

4 weeks ago

July 15th Update

Hey! Got a new build for you today! To read a list of everything that was added / changed /…

1 month ago

June 15th Bug-Fixing Build

Hi! I’m just gonna let you know right away that this is primarily a bug-fixing build; no new Amai content,…

2 months ago

The Larger-Than-Medium Amai Update

1 year ago today, I uploaded a new build that I called “The Medium Amai Update” – it wasn’t big…

3 months ago