Animation Ideas
Today, I worked on the cover mechanics. The protagonist can now “stick” to a wall and walk alongside it, like...
Read Data chevron_rightToday, I worked on the cover mechanics. The protagonist can now “stick” to a wall and walk alongside it, like...
Read Data chevron_rightToday, I worked on stuff that isn’t easy to show with screenshots. Better control scheme, smoother camera, less clipping, nicer...
Read Data chevron_rightThere are a few subjects that come up repeatedly in the threads. I’d like to create a few polls to...
Read Data chevron_rightModels and animations are just placeholders for now. This is super early pre-alpha footage; the final game will look much...
Read Data chevron_rightFor posterity, here’s a list of threads that we’ve had about the game. http://archived.moe/v/thread/237905321/ http://archived.moe/v/thread/238028136/ http://archived.moe/v/thread/238138783/ http://archived.moe/v/thread/238271669/ http://archived.moe/v/thread/238369000/ http://archived.moe/v/thread/238518408/ http://archived.moe/v/thread/238643492/...
Read Data chevron_rightNone of the following features are especially impressive, but I’m just going to post some screenshots to prove that I’m...
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