First Unity 2020 Build

Hello!

I just finished upgrading the game from Unity 2019 to Unity 2020!

Unity 2019 had a really annoying bug – if I updated any scripts while the game was running, the editor would crash. This meant that I had to shut off the game every time I wanted to update a script. God, that was insufferable! Fortunately, I’ve been able to confirm that the crash bug is indeed fixed in Unity 2020, which means that it’ll be much more convenient to work on the game from now on.

Whenever updating the game engine, there is always a possibility that some new bugs may be created. I played through the game twice (once in 1989 and once in 202X) and didn’t find any new bugs, but maybe if you search thoroughly, you might find something that I missed. Please report any new bugs that popped up in this build!

There is a possibility that Unity 2020 may contain numerous optimizations that result in better performance than Unity 2019. In other words, I’m saying that you might get a better framerate now that the game is running on Unity 2020! I’m really curious to know if this is the case!

If you’d like to confirm whether or not the framerate has improved, I’ll provide a link to the previous build of the game so that you can compare the current framerate with yesterday’s framerate: https://github.com/awoglet/YanSimDL/releases/download/archive/ys_2021_11_12.zip

Nothing changed in the latest build except for the jump to 2020, so you don’t need to feel pressured to download the latest build unless you’re curious to check for framerate improvements or any new bugs that may have appeared.

That’s all now for now! Thank you for following the development of…

…ugh! It just doesn’t feel right to end a blog post without showing off a cool fan creation. Here’s one for today – a really cool music video by Eisjon Noaj!

Okay! With that out of the way, thank you for following the development of Yandere Simulator!