Hey! Got a new build for you today!
To read a list of everything that was added / changed / fixed / improved in the latest update, scroll down past this beautiful cosplay of Ayano, featuring the Ayano cosplayer from this blog post!
The process of sabotaging Amai’s Thursday picnic event has been completely changed. It’s no longer as simple as “grab sugar, sprinkle it in a specific location.” But, before I tell you all about it, I want to mention something…
I’m actually curious to know if the new process is something that players will be able to figure out on their own, or if players will get confused and won’t know what the heck to do. So, perhaps, instead of scrolling down and learning about the new sabotage process yourself, you should download the latest build, jump to Thursday of Week 2, and see if you can sabotage the picnic yourself, without hearing me explain how. I’d be interested in learning if it’s self-explanatory or not!
When you’re ready, scroll down to read the rest of the blog post and hear me explain the process in detail!
…
…you ready now?
…
…you sure?
…
…are you *sure* that you’re sure?
…
…last chance to turn baaaaack…
…
Alright, here’s the new process:
In order to make Amai and Taro completely lose their appetites, you have to disgust them with the smell of rotting meat, and also expose them to a gruesome sight: a dead animal with its internal organs spilling out of its body.
In order to do this, you must…
…catch and kill a kitten.
…haha, just kidding! I was only messing with you. Did I get ya?
Anyway, the actual process is:
…and then bring all of those supplies to the crafting table in the workshop.
There, you’ll use the arts and crafts materials to make a fake animal corpse. Ayano will stuff the rotten meat and the sugar inside of the fake corpse, which will attract insects and produce a nasty smell.
Then, just drop the fake dead animal on Amai’s picnic blanket (before 1:00 PM!) and come back at lunchtime. The area will be swarming with insects, and will smell putrid. Amai and Senpai will show up, get grossed out, and completely give up on having a picnic.
I think this is way better than the one-step “spread sugar” process from before!
The process for completing Amai’s befriend/betray stealth mission has been updated, as well. A new feature has been added: You can now take out your smartphone and take pictures, just like during normal gameplay at school. Your goal is now to take three photographs of incriminating evidence inside the bakery, in addition to obtaining the receipts. Text at the top of the screen will keep track of your progress.
This requires more effort from the player, and I think it’s substantially more interesting than “grab receipts, leave.”
Amai and Senpai’s Friday morning interaction now has animations and voice lines:
Also, Amai and Senpai’s Thursday lunchtime sabotaged interaction now has animations and voice lines, too.
There are no post-processing effects when looking through your smartphone in the rival bakery mission. This is intentional, since I need to troubleshoot a problem with depth-of-field, and I didn’t want to delay the build. I intend to add post-processing effects in the next build. Sorry for any inconvenience, and thank you for your patience.
You might remember that, way back on January 1st, I calculated how long it would take my animator to finish all of the animations necessary to implement Amai. The date I landed on was July 8th. Well, now we’re past July 8th. So, how close was my estimate?
Pretty close – only 3 animations from that list remain. Friday Lunch, Friday Lunch Sabotaged, and the Confession cutscene. So, why didn’t we hit the target? It’s because, in addition to asking him to animate Amai’s events, I also tasked him with creating a bunch of other animations, too; the cooking animation (and 3D models), the 12th Anniversary animations (and 3D models), the “Living Security Camera” animations (and 3D models), and other stuff, as well. Considering all of the tasks that I loaded onto this guy, it’s actually extremely impressive that we came extremely close to hitting the original July 8th estimate!
I estimate that “Friday Lunch” and “Friday Lunch Sabotaged” will be finished very quickly, since both of them are brief cutscenes where Taro only says 5 short lines of dialogue to himself. After that, all that’s left to animate is Amai’s Confession cuscene, and then all of her events will be fully voiced and animated!
“Wait – what about the event where Amai tells Ayano about the rival bakery? What about the cutscene where Amai visits Ayano’s home and thanks her for stopping the bakery?”
Those are in the category of, “Eh, those would be nice to have, but they aren’t 100% essential, and I’m not going to delay the game’s development for them.” If I run out of tasks to give the animator, I’ll ask him for these animations. However, I’m still very content to say “Amai’s finished!” even if those events are not animated.
Oh, by the way – when I made that original estimate, I kinda forgot about something. The confession cutscene has two outcomes, so it should really count as three cutscenes: the buildup, the “accepted” outcome, and then the “rejected” outcome. I don’t think this means it’ll take 6 weeks in total, but expecting a several-minute-long cutscene to be fully animated in only 2 weeks might be asking a bit much. Don’t be surprised if it takes longer than 2 weeks for this cutscene to be 100% finished.
Now, there is one tiny piece of bad news I need to share. The script for Amai’s confession has been written, but some of the voice lines have not been delivered yet. The animator won’t be able to animate that cutscene until all of the lines are delivered. So, he might not be able to jump onto the Confession task immediately as soon as the other Friday animations are finished. (Don’t worry, though, I have plenty of other requests for him that are unrelated to Amai, so it’s not like he’ll just be sitting around with nothing to do…)
By the way, I’m not blaming the voice actors or anything like that. They have lives and jobs outside of Yandere Simulator, they contribute to multiple projects, and they’re generously volunteering their time and skill when they have no obligation to do so. I don’t have any right to complain if some lines are a bit late! I have a million tasks to work on, anyway, so it’s no sweat off my back.
That’s the current state of Amai. Ah, we’re so close to the finish line that I can almost taste it! Exciting times, right?
Check out this awesome Oka Ruto cosplay!
By the way, apparently, this cosplayer will be allowed to enter an upcoming cosplay contest if she gets enough Likes on this video. So, please, drop a Like if you can!
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