3:10 AM EDIT: A bug-fixing build has been released to fix a black-screen bug involving the “customize Ayano’s hair” feature. Please re-download the game if you’re encountering that black screen bug.
Hello!
I’m quite pleased with myself today, because I finally crossed off some tasks that have been on my to-do list for a very long time:
You might not have seen that third one coming! I’m actually so happy with how it turned out that I’m going to show you a video of it right now!
(The voice actress who has been providing voice lines for Ayano over the past year hasn’t been available over the past few weeks, so another voice actress was kind enough to supply placeholder voice lines that convey the general idea for the cutscene.)
For a thorough breakdown of everything that was added / changed / fixed / improved in the latest build, please click Continue Reading!
Let’s start off with the most significant accomplishment:
I made a lot of poor decisions when I originally implemented the Schemes system. For example, all scripts were written to expect all Schemes to always be in a specific order, meaning that it was not possible to add, remove, or re-order schemes without breaking many different scripts. Needless to say, this is a very poor coding practice, and for years, I knew that one day I’d eventually have to go back and refactor the entire Scheme system.
Well, I finally did it – I re-wrote the Scheme system, and did it right this time around. This enabled me to finally make some changes I’ve always wanted to make!
For starters, there is now a “sub-menu” where you decide what kind of Scheme you’re looking for:
The options available in this sub-menu will change depending on what week it is:
After all, there’s no reason to display Osana’s schemes during Amai’s week, right?
Where appropriate, the exact text of a Scheme will now change based on whether or not there are any week-specific details in it. For example, during Osana’s week, the Scheme for killing Osana with a weapon instructs you to get rid of Raibaru first. However, during Amai’s week, that text won’t be there.
While testing each of Osana’s Schemes to make sure that nothing broke, I decided to finally change something that was arbitrary and stupid and poor game design from Osana’s week; it is now possible to report any type of misbehavior to the guidance counselor on any day of the week, instead of only being able to report Theft on Tuesday, only being able to report Vandalism on Thursday, etc.
(This also means that now Osana accepts salty snacks every day of the week instead of only Thursdays.)
If you’re currently doing an “Expel” Scheme, pressing the “T” key will spawn a trail to your next destination. However, if you’re not doing an “Expel” Scheme, a message will appear at the top of the screen informing you that the “T” key is only applicable for Expel Schemes.
There were a bunch of miscellaneous changes, too – far too many for me to remember individually, but off the top of my head, I remember:
I finished refactoring the Schemes system with a few days left in the month, so I decided to use that time to do something I’ve been planning for a long time…
The video up above really says it all, but just in case you want a text summary, I’ll spell it out for you…
Ever since the 2nd blog post I ever wrote on this blog, I’ve wanted the corkboard in the protagonist’s room to serve a more significant purpose. Instead of “It’s there so you can put pictures on it to roleplay as a serial killer” I wanted it to actually be used to communicate important information to the player and lead to a meaningful interface. So, I finally updated it!
The original “Ayano was stalking Ayano outside of school and sneaking pictures of her” photographs are still there, but now the corkboard is primarily dominated by video clips of specific characters to communicate something specific about them.
“Does Ayano have magic moving photographs?”
No, the photographs are moving to make them more interesting to look at. It’s like how we see subtitles onscreen, but the actual characters of the game world don’t see words floating in midair.
Anyway, the purpose of this scene is to communicate to new players, “There’s a character named Raibaru that you’re going to have to watch out for, this game expects you to use strategy, and you can unlock instructions and walkthroughs in-game if you want.”
The scene still isn’t a 100% perfect match for how I envisioned it in my head, but I think it’s a huge improvement over the way it was before, so I’m content to leave it here for now.
This was a last-minute addition to the build. The “Senpai follows a recipe and prepares a meal” event now has an additional voice line, and new animations for Senpai that play depending on whether or not you do or don’t sabotage his meal:
I hope you like this little addition!
Let’s check out the “Pre-Kizana Checklist” and see where we are…
https://trello.com/b/ceQqQMhr/pre-kizana-checklist
The next thing I want to do is “Update the placement of students during Amai’s Week to make it more difficult for the player to kill her without witnesses.” It’s the bare minimum of what I consider absolutely mandatory to do before I shift my attention back to making YouTube videos.
There are a lot of features I really want to add to Custom Mode. I don’t want it to become a black hole that sucks up weeks and weeks of development time, but I do want to, at the very least, investigate whether or not any significant quality-of-life improvements can be added super quickly.
After I move students around and make some improvements to Custom Mode…yeah, it’ll be YouTube time, and then it’ll be Kizana time. Woo hoo!
Today, I want to share a bunch of TikToks with you!
Look at this amazing cosplayer!
This video is bittersweet, but great!
Check out these cosplayers!
Someone made this absolutely amazing Ayano figurine!! Whoa!!
Another Ayano figurine!! I love all of them!!
And here’s what Yandere Sim might look like as a vintage manga!
https://www.tiktok.com/@nenekinsuu/photo/7675429047010200862
I’ve got so many more than that to share, but that’s where I stop for today.
Thank you for following the development of Yandere Simulator!
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